Talk:Riot Games/Archive 1

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Details On Tencent Acquision of Riot Games

Article says the details of tencent's acquisition of riot games were never disclosed. However, http://tencent.com/en-us/content/ir/rp/2011/attachments/201101.pdf is a Tencent financial report that explains the details of the acquisition, including the percent of equity purchased and the cash onsideration. I'm not sure how to read this document or what I can put in about it without doing original research. Here's an example of what is in the document:

On 18 February 2011 (the "Closing Date"), the Group acquired a majority equity interest in Riot Games, from its existing stakeholders including the founders of Riot Games, for a cash consideration of USD231,465,000 (equivalent to approximately RMB1,524,632,000), together with other cash and non-cash consideration related to the put options mentioned below. Immediately before the Riot Games Acquisition, the Group held 22.34% equity interest (the "Previously Held Interest") in Riot Games and it was reported as an investment in associate. Immediately after the Riot Games Acquisition, the Group held 8,209,473 shares, representing 92.78% equity interest in Riot Games. Riot Games operates a stock plan established before the Closing Date, pursuant to which, Riot Games may grant stock options or special restricted stock units ("RSUs") to its eligible employees (the "Eligible Persons"). As at the Closing Date, all share options and RSUs held by the Eligible Persons, both vested and unvested, amounted to a total of 2,040,456 shares in addition to the issued shares. In addition, according to the stock plan, 2,009,000 share options or RSUs may be further granted to the Eligible Persons as appropriate. After the Riot Games Acquisition, Riot Games was accounted for as a subsidiary of the Company. Riot Games continues to operate independently under the leadership of its founders and local management team. A goodwill of RMB1,932,376,000 was recognised as a result of the Riot Games Acquisition. It is mainly attributable to the operating synergies and economies of scale expected to be derived from combining the operations of the Group and Riot Games. None of the goodwill recognised is expected to be deductible for income tax purposes.

— Preceding unsigned comment added by Tehlah (talkcontribs) 23:18, 29 January 2014 (UTC)

I've added it to the article. It's not original research if you just parrot the source. It's only original research if you use the source to draw your own conclusions. Good find.Forbes72 (talk) 01:19, 30 January 2014 (UTC)

Coren's Search Bot Error

This Page was incorrectly tagged as a copy.

Upon review, the content is in infringement with the company's website. The article will need a complete rewrite, please use the temporary subpage linked on the article to do so. MLauba (talk) 14:13, 26 August 2009 (UTC)
Can we just ask Riot for permission to use their website content here? I'm guessing they'd just say sure. —Preceding unsigned comment added by 99.28.203.146 (talk) 19:46, 19 January 2010 (UTC)
Yes, the process on how to do this is explained at WP:PERMISSION. Mind that their website content is promotional in nature and not directly suitable in tone for the encyclopaedia, though. MLauba (talk) 22:34, 19 January 2010 (UTC)

I'm not sure where to put this, but the page is all screwed up and needs fixing. — Preceding unsigned comment added by 24.252.15.163 (talk) 14:05, 28 March 2012 (UTC)

added a cleanup:reorganize tag. Overmage (talk) 06:47, 2 May 2012 (UTC)

http://en.wikipedia.org/wiki/Action_real-time_strategy Think you might want to figure out that MOBA isn't the terminology consensus has established on wikipedia before editing it back. θvξrmagξ 4:51PM (GMT+8) 03/05/12

No Subject

This article does not talk about the formation of the team, and cites an irrelevant source as Riot HQ being Sweden-Based. The company is based out of LA's culver city with their satellite HQ in Dublin. There seems to be a lacking substance in the background of the team formation as well. Maybe find some more reliable information besides their company website. — Preceding unsigned comment added by 97.93.72.179 (talk) 21:37, 1 April 2012 (UTC)

This article includes Wikipedia in it's references. lol — Preceding unsigned comment added by 2602:306:CEA0:D600:9074:57C:8BE0:DEFE (talk) 10:12, 19 December 2012 (UTC)

Wow. You're absolutely right about citing Wikipedia. This is not acceptable. I'll fix it then.Forbes72 (talk) 04:31, 16 October 2013 (UTC)

No Mention of Phreak?

David 'Phreak' Turley has been around and had his hand in the community way too much for him to not be mentioned even one time in this article. Is there some kind of way he can be incorporated in? - Bkid Talk/Contribs 06:38, 14 March 2013 (UTC)

I disagree. Is he featured in third party sources? I can't find any sources that don't have "riot" or "league" in the name of the source. We need a reliable source to establish his role/importance in Riot. Forbes72 (talk) 04:25, 16 October 2013 (UTC)

German Link incorrect

The link to the german page showing a diffrent company 31.150.164.115 (talk) 20:25, 4 May 2013 (UTC)

Rioters editing this page

Hello, I'm Charlie Roselius from Riot Games, and I'm going to be helping make some changes to this page and League of Legends. As a note, I made changes to the LoL page long before I became an employee of Riot Games as I'm passionate about the game, and I've also strived towards making neutral POV edits. That being said per Wikipedia:Conflict_of_interest, I'm disclosing this fact on the talk page, so I shall! I'm making these changes because there's some woefully out of date, inaccurate, or otherwise subpar information on these pages. However, there will be a couple changes I'll specifically list on the respective talk page for outside opinion as I am understandably a bit too close to be impartial on some counts. Thanks for your help in bringing this page up to Wikipedia standards! Jozrael (talk) 23:40, 9 July 2013 (UTC)

Well, let's start by saying you're not in a position to change the importance or quality ratings of Riot/LoL-related articles. For this, you'd go to the assessment request page, which is standard procedure for all Wikipedia editors, especially COI-concerned editors. DarthBotto talkcont 23:26, 25 September 2013 (UTC)

Issues

The article lists revenues of >150 million USD. The source pointed to another source, which said "generating revenues rumored to exceed $150 million per year" (emphasis added). This is not reliable info. I am removing it.Forbes72 (talk) 04:48, 16 October 2013 (UTC)

I found a source that estimated 200 million that was already listed.Forbes72 (talk) 04:58, 16 October 2013 (UTC)

This article had some pretty serious sourcing problems. I've updated/fixed/removed/added most of the sources listed.(including the one that referenced Wikipedia!) I strongly recommend against citing anything from Riot's website, except for mundane things like their location, number of offices, etc. Forbes72 (talk) 21:55, 16 October 2013 (UTC)

External links modified

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Uncited, advertisement like statements

The statement "Due to negative community feedback, the channelling decision was rescinded October 16, 2009." is uncited and furthermore sounds like corporate pr. Therefore it should be either outright removed, or at least added the citation needed disclaimer. I was planning to do the later one, but I can't since editing is blocked unless you have some verified account or whatnot. — Preceding unsigned comment added by Citation666 (talkcontribs) 00:11, 11 April 2018 (UTC)

Edit request: History

Hello, I'd like to make a series of suggestions to help expand and improve this article. I've researched and written a new draft to update and expand this article (you can also see a diff I made comparing it to the live version). Disclosure: I have a conflict of interest because I'm here on behalf of Riot Games as part of my work at Beutler Ink.

My draft offers an expanded view of Riot Games. Certain sections, such as the introduction and History, are significantly rewritten. While the Games section is untouched, I deleted two unreferenced portions of Distribution as I was not able to find sourcing for this information, despite researching and working with Riot to see if they were aware of any secondary sources for this. My draft also includes two new sections, eSports and Recognition. But to make it easier for editors to review my draft, I thought I would break it down by section on this Talk page, and I'll start with History.

The live History section is outdated, and about half of it is written in WP:PROSELINE. This is what I've done in my draft, based on secondary sources I found in my research:

  • Expanded the section to include background on the company's founding and the launch of its first game
  • This includes the founders' initial ideas and inspiration for its business model
  • Removed mention to early employee Steve "Pendragon" Mescon, which is sourced to a blog about DotA
  • While other sources briefly mention he works for Riot, as he does not have his own Wikipedia article and there's no in-depth coverage about his impact on the company I suggest simply trimming
  • Removed recognition as one of the top 25 tech companies to work for (This detail has been moved to a proposed Recognition section, which you can see in my full article draft)
  • Updated the article regarding Tencent funding and its eventual acquisition
  • Updated to mention the company's move to a new office in West Los Angeles
  • Added Riot Games' player behavior team
  • Clarified and rewrote detail on the founders' refocus on games, and the new structure to the leadership team running day-to-day operations
Proposed History
History

Riot Games co-founders Brandon "Ryze" Beck and Marc "Tryndamere" Merrill became friends while business students at University of Southern California, where they bonded over video games.[1] Beck and Merrill were frustrated because they felt game developers weren’t listening to fans.[1] Developers, they believed, moved from game to game too quickly, leaving their passionate communities behind.[1]

During their time playing video games together, Beck and Merrill created an idea for a company[2] that continually introduced new features to its games.[1] Rather than follow the video game industry formula of releasing game after game, Beck and Merrill sought to create a company that was player-focused[3] and made games that constantly evolved.[1] They drew inspiration from Asian video game designers who were offering games for free, yet charging for additional perks.[2] The founders thought it would be unfair to create a pay-to-win game, so the company does not sell upgrades that other players receive through skill. Rather, the additional perks included cosmetic improvements such as new clothes that changed characters' appearance, so players can personalize their experience.[2] Beck and Merrill sought funding from family and angel investors, originally raising $1.5 million to launch Riot Games.[2]

The first person Riot Games recruited was Steve "Guinsoo" Feak, a developer on Defense of the Ancients: Allstars.[1][4] As they refined the League of Legends' initial creation, they sold investors on the plan for a video game company rooted in e-commerce, which led to several rounds of funding, including a 2009 investment by Chinese technology company Tencent Holdings.[2][5][6][7]

Riot Games released League of Legends on October 27, 2009.[1] Featuring 40 characters, the game was free to download and play.[2] In November, Riot Games launched its in-game store.[2] Riot Games continued to develop League of Legends by allowing gamers to offer feedback.[2] The company's game designers and executives participated in online forums to make adjustments based on gamer feedback.[2]

In 2011, Tencent Holdings, Riot Games' distributor in China, paid $400 million for a 93 percent stake in Riot Games.[2] Tencent bought the remaining 7 percent in December 16, 2015; the price was not disclosed.[2][8][9]

In 2012, Riot Games launched a "player behavior team" of psychologists to combat harassment on its platform.[10][11] Its tactics, including an opt-in chat function between opposing players, informing banned players of the reasoning behind the ban, and creating a tribunal of players to weigh in on bans resulted in a 30 percent drop in reported harassment behavior.[10]

From 2014 to 2016, the number of League of Legends players grew from 67 million to more than 100 million.[2][12] Riot Games relocated to a new building on a 20-acre campus in West Los Angeles in 2015.[2][13]

In March 2016, Riot acquired Radiant Entertainment.[14] On October 13, 2017, Riot Games' co-founders Beck and Merrill announced that they were returning their focus to developing games, aiming to create new experiences for video game and eSports players.[15] The co-founders handed over the day-to-day operations and overall management of the League of Legends team to three longtime employees: Dylan Jadeja, Scott Gelb, and Nicolo Laurent.[15]
Markup

==History==
Riot Games co-founders Brandon "Ryze" Beck and Marc "Tryndamere" Merrill became friends while business students at [[University of Southern California]], where they bonded over video games.<ref name="Kollar16">{{cite news |title=THE PAST, PRESENT AND FUTURE OF LEAGUE OF LEGENDS STUDIO RIOT GAMES |url=https://www.polygon.com/2016/9/13/12891656/the-past-present-and-future-of-league-of-legends-studio-riot-games |accessdate=5 April 2018 |work=[[Polygon]] |date=13 September 2016}}</ref> Beck and Merrill were frustrated because they felt game developers weren’t listening to fans.<ref name="Kollar16"/> Developers, they believed, moved from game to game too quickly, leaving their passionate communities behind.<ref name="Kollar16"/>

During their time playing video games together, Beck and Merrill created an idea for a company<ref name="Blakely16">{{cite news |title=Why Riot Games Is Inc.'s 2016 Company of the Year |url=https://www.inc.com/magazine/201612/burt-helm-lindsay-blakely/company-of-the-year-riot-games.html |accessdate=5 April 2018 |work=[[Inc. (magazine)|Inc.]] |date=1 December 2016}}</ref> that continually introduced new features to its games.<ref name="Kollar16"/> Rather than follow the video game industry formula of releasing game after game, Beck and Merrill sought to create a company that was player-focused<ref name="Prell14">{{cite news |title=Unity, Riot Games co-founders join AIAS board of directors |last1=Prell |first1=Sam |url=https://www.engadget.com/2014/05/21/unity-riot-games-co-founders-join-aias-board-of-directors/ |newspaper=[[Engadget]] |date=21 May 2014 |accessdate=14 May 2018}}</ref> and made games that constantly evolved.<ref name="Kollar16"/> They drew inspiration from Asian video game designers who were offering games for free, yet charging for additional perks.<ref name="Blakely16"/> The founders thought it would be unfair to create a [[pay-to-win]] game, so the company does not sell upgrades that other players receive through skill. Rather, the additional perks included cosmetic improvements such as new clothes that changed characters' appearance, so players can personalize their experience.<ref name="Blakely16"/> Beck and Merrill sought funding from family and [[angel investor]]s, originally raising $1.5 million to launch Riot Games.<ref name="Blakely16"/>

The first person Riot Games recruited was Steve "Guinsoo" Feak, a developer on ''[[Defense of the Ancients: Allstars]]''.<ref name="Kollar16"/><ref name=da>{{cite web|url=http://www.neutralcreeps.com/2011/07/steve-mescon-hints-bringing-dota.html|title=Steve Mescon hints bringing DotA-AllStars.com back online|publisher=Neutral Creeps|date=July 5, 2011|accessdate=October 16, 2013}}</ref> As they refined the ''League of Legends''{{'}} initial creation, they sold investors on the plan for a video game company rooted in [[e-commerce]], which led to several rounds of funding, including a 2009 investment by Chinese technology company [[Tencent Holdings]].<ref name="Blakely16"/><ref>{{cite web|url=http://kotaku.com/5023761/riot-games-get-a-7m-launch|title=Riot Games Get a $7M Launch|publisher=Kotaku|author=Leigh Alexander|date=July 10, 2008|accessdate=October 16, 2013}}</ref><ref>{{cite web|url=http://www.pehub.com/2009/09/09/riot-games-raises-8-million/|title=Riot Games Raises $8 Million|publisher=PE Hub|date=September 9, 2009|accessdate=October 16, 2013}}</ref><ref>{{cite web|url=http://connection.ebscohost.com/c/articles/44167965/riot-games-8-million-play|title=Riot Games: $8 Million to Play With|publisher=Red Herring|author=Lalee Sadighi|date=Sep 2009|accessdate=October 16, 2013}}</ref>

Riot Games released ''League of Legends'' on October 27, 2009.<ref name="Kollar16"/> Featuring 40 characters, the game was [[Free-to-play|free to download and play]].<ref name="Blakely16"/> In November, Riot Games launched its in-game store.<ref name="Blakely16"/> Riot Games continued to develop ''League of Legends'' by allowing gamers to offer feedback.<ref name="Blakely16"/> The company's game designers and executives participated in online forums to make adjustments based on gamer feedback.<ref name="Blakely16"/>

In 2011, Tencent Holdings, Riot Games' distributor in [[China]], paid $400 million for a 93 percent stake in Riot Games.<ref name="Blakely16"/> Tencent bought the remaining 7 percent in December 16, 2015; the price was not disclosed.<ref name="Blakely16"/><ref>{{cite web|url=http://www.thescoreesports.com/lol/news/5378|title=Tencent purchases remaining shares in Riot Games to hold 100% of equity|first=Kelsey |last=Moser |website=TheScore esports|publisher=TheScore Inc.|date=December 16, 2015}}</ref><ref>{{cite web|url=http://www.polygon.com/2015/12/16/10326320/riot-games-now-owned-entirely-by-tencent|title=Riot Games now owned entirely by Tencent|first=Allegra |last=Frank |website=[[Polygon (website)|Polygon]]|date=December 16, 2015|accessdate=December 16, 2015}}</ref>

In 2012, Riot Games launched a "player behavior team" of psychologists to combat harassment on its platform.<ref name="Hess14">{{cite web|url=http://www.slate.com/blogs/xx_factor/2014/05/16/online_harassment_in_video_games_how_riot_games_remedied_its_league_of_legends.html |title=How One Video Game Company Is Leading the Charge Against Online Harassment |first=Amanda |last=Hess |website=[[Slate]] |date=16 May 2014 |accessdate=5 April 2018}}</ref><ref name="Scimeca13">{{cite web |url=https://arstechnica.com/gaming/2013/05/using-science-to-reform-toxic-player-behavior-in-league-of-legends/ |title=Using science to reform toxic player behavior in League of Legends |author=Dennis Scimeca |date=16 May 2013 |publisher=[[Ars Technica]] |accessdate=14 May 2018}}</ref> Its tactics, including an opt-in chat function between opposing players, informing banned players of the reasoning behind the ban, and creating a tribunal of players to weigh in on bans resulted in a 30 percent drop in reported harassment behavior.<ref name="Hess14"/>

From 2014 to 2016, the number of ''League of Legends'' players grew from 67 million to more than 100 million.<ref name="Blakely16"/><ref name="Tassi14">{{cite news|url=https://www.forbes.com/sites/insertcoin/2014/01/27/riots-league-of-legends-reveals-astonishing-27-million-daily-players-67-million-monthly/#5281f8036d39 | publisher=[[Forbes]] | first=Paul | last=Tassi | title=Riot's 'League of Legends' Reveals Astonishing 27 Million Daily Players, 67 Million Monthly | date=27 January 2014}}</ref> Riot Games relocated to a new building on a 20-acre campus in West Los Angeles in 2015.<ref name="Blakely16"/><ref>{{cite news|url=http://www.ign.com/articles/2013/11/08/riot-games-moving-to-huge-new-campus-in-2015?abthid=527d2ea8874b95cc1200000a | publisher=[[IGN]] | first=Chris | last=Pereira | title=Riot Games Moving to Huge New Campus in 2015 | date=November 8, 2013}}</ref>

In March 2016, Riot acquired Radiant Entertainment.<ref name="polygon-radiantacquired">{{cite web|title=Riot Games acquires Rising Thunder and Stonehearth studio Radiant Entertainment|url=http://www.polygon.com/2016/3/8/11181204/riot-games-acquires-radiant-entertainment|website=Polygon|publisher=Vox Media|accessdate=March 8, 2016}}</ref> On October 13, 2017, Riot Games' co-founders Beck and Merrill announced that they were returning their focus to developing games, aiming to create new experiences for video game and eSports players.<ref name="Glixel">{{cite news|title=League of Legends Developers Are Working on a New Game|url=https://www.rollingstone.com/glixel/news/league-of-legends-developers-are-working-on-a-new-game-w508720|work=Rolling Stone}}</ref> The co-founders handed over the day-to-day operations and overall management of the ''League of Legends'' team to three longtime employees: Dylan Jadeja, Scott Gelb, and Nicolo Laurent.<ref name="Glixel"/>
References

References

  1. ^ a b c d e f g "THE PAST, PRESENT AND FUTURE OF LEAGUE OF LEGENDS STUDIO RIOT GAMES". Polygon. 13 September 2016. Retrieved 5 April 2018.
  2. ^ a b c d e f g h i j k l m "Why Riot Games Is Inc.'s 2016 Company of the Year". Inc. 1 December 2016. Retrieved 5 April 2018.
  3. ^ Prell, Sam (21 May 2014). "Unity, Riot Games co-founders join AIAS board of directors". Engadget. Retrieved 14 May 2018.
  4. ^ "Steve Mescon hints bringing DotA-AllStars.com back online". Neutral Creeps. July 5, 2011. Retrieved October 16, 2013.
  5. ^ Leigh Alexander (July 10, 2008). "Riot Games Get a $7M Launch". Kotaku. Retrieved October 16, 2013.
  6. ^ "Riot Games Raises $8 Million". PE Hub. September 9, 2009. Retrieved October 16, 2013.
  7. ^ Lalee Sadighi (Sep 2009). "Riot Games: $8 Million to Play With". Red Herring. Retrieved October 16, 2013.
  8. ^ Moser, Kelsey (December 16, 2015). "Tencent purchases remaining shares in Riot Games to hold 100% of equity". TheScore esports. TheScore Inc.
  9. ^ Frank, Allegra (December 16, 2015). "Riot Games now owned entirely by Tencent". Polygon. Retrieved December 16, 2015.
  10. ^ a b Hess, Amanda (16 May 2014). "How One Video Game Company Is Leading the Charge Against Online Harassment". Slate. Retrieved 5 April 2018.
  11. ^ Dennis Scimeca (16 May 2013). "Using science to reform toxic player behavior in League of Legends". Ars Technica. Retrieved 14 May 2018.
  12. ^ Tassi, Paul (27 January 2014). "Riot's 'League of Legends' Reveals Astonishing 27 Million Daily Players, 67 Million Monthly". Forbes.
  13. ^ Pereira, Chris (November 8, 2013). "Riot Games Moving to Huge New Campus in 2015". IGN.
  14. ^ "Riot Games acquires Rising Thunder and Stonehearth studio Radiant Entertainment". Polygon. Vox Media. Retrieved March 8, 2016.
  15. ^ a b "League of Legends Developers Are Working on a New Game". Rolling Stone.

I keep my Wikipedia contributions where I have a financial conflict of interest on Talk pages rather than directly edit entries, so I'm looking for editors who might be willing to review my request and update the article. @Ferret: I see you have a history of constructive edits to this page. Could you review the proposed draft and make the updates if things look neutral and well-sourced? Please ping me if you have any questions. Thank you in advance, Danilo Two (talk) 19:49, 30 May 2018 (UTC)

  • @Danilo Two: Hello and thanks for your rewritten draft. Given that I wanted to rewrite this article myself at some point, I believe what you posted above is a very good start. I can see where a few ad-like hiccups could occur to readers, but generally it goes into the right direction. I will go over everying in detail tomorrow, but I think the first necessary action would be to fully integrate the 'Distribution' section into the History section. It only concerns LoL and none of their other games, and can just as well be covered as a side-note in-line without giving it its own section.
Furthermore, it should be noted that three of the listed minigames were developed not by Riot but by Pure Bang Games of Maryland. Only "Ziggs: Arcade Blast" (missing a colon in the draft?) seems to have been made by Riot as part of Thunderdome X. It should probably be explain what these minigames are and why they are there, instead of forming a table out of them. Given that they only developed two games (on of which in game jam), are the tables necessary at all?
For the reception section, not sure if "routine coverage", as some people like to call it, is worth a bulleted list, but for the time being, you can still link Game Developers Choice Awards. As I stated I'll try to take a closer look at it tomorrow. Lordtobi () 20:28, 30 May 2018 (UTC)
@Lordtobi: Sounds great! Let me know how I can help. Danilo Two (talk) 20:54, 30 May 2018 (UTC)
I mostly just patrol here and revert vandalism, which has at times been substantial. I'll defer to Lordtobi here, he's certainly qualified to make a call on the draft. -- ferret (talk) 21:05, 30 May 2018 (UTC)
@Ferret: Thanks, I completely understand. @Lordtobi: I look forward to your feedback. Danilo Two (talk) 17:46, 1 June 2018 (UTC)
Apologies for not being available yesterday, time was scarce. I've reviewed your draft and fleshed a few suggestions as I went through it. You may find them below.
  • Infobox
  • Please move Tencent Games from the owner field to the parent field (owner is for individuals with share ownership, not parent companies). Also append "(2011–present)" to that parameter. Accordingly, in the type field, change "Private" to "Subsidiary".
  • Remove the "Co-chairman" tags from both founders in the founders field, instead list Beck and Merrill alongside the other management in the key_people field. Additionally, decapitalize "Co" and link the first occurence of "chairman".
  • In the industry field, use simply [[Video game industry]].
  • In location_city, alter Los Angeles to West Los Angeles per the lead. In location_country, unlink United States and abbreviate it as "U.S."
  • Given that they moved cities, append " in Los Angeles, California, U.S." to the founded field. Also, is there no concrete founding date? If necessary, you can use ther incorporation date of August 31, 2006.
  • Format the website parameter as {{URL|https://www.riotgames.com/|riotgames.com}} to ensure SSL connectivity but also visually stripping the link off the "www." (per MOS:COMPUTING).
  • Lead
  • Add the ", Inc." suffix the "Riot Games" (inside the bolding).
  • Remove "publisher" and "eSports tournament organizer": The company has no such ventures outside its acting on its own game.
  • See note below
  • Usually, a company's location should be mentioned in the first sentence, foundation (+ founders) in the second one. For example:
"Riot Games, Inc. is an American video game developer based in West Los Angeles. Founded in 2006 by Brandon Beck and Marc Merrill, ..."
  • Remove the long string of cities where Riot has locations, instead simplify it to the office count and add "across the world" (or similar); also change the "as of" to the month in which the most recent office was opened/announced. The full list of offices can be stated in the body.
  • Mention the amount of people employed at Riot Games.
*Merge the two paragraphs if possible, to make neither look too short.
  • State that LoL is a multiplayer online battle arena game, not everyone might be familiar with the game when reading this article.
  • Swap the dated statements on LoL: Say first when it was released (simplified to month), then that it is the "most-played multi-player PC game" since 2013.
  • Simplify the statements on their eSporting to that they organize it, it usually covers broadcasting as well, but wouldn't be significant for the lead if it wasn't.
  • Remove/relocate all references from infobox and lead; they only act as short summary for the article to come and should not include any info that is not found in the body.
  • History section
  • In the first line, change " Riot Games " -> " Riot Games' " and wrap commas around the two founders to ease the reading.
  • Here, also change "co-founders" to "founders" for grammar: Each of them is a co-founder (each did it with another co-founder), but collectively they are the founders.
  • Change "weren’t" -> "were not".
  • Generally avoid mid-sentence citations, push them to the back of each sentence (or the next comma where necessary) instead.
  • Add a link to video game designer.
  • The pay-to-win sentence requires a source.
  • Reformat the first three paragraphs as two. Make the first about how they conceived making a company and the second about how they actually did.
  • Mention when and where Riot Games was founded here too.
  • Denote money values (four occurences in the draft) using the USD template, as it might not be clear which dollar is being talked about. For example, the first mention should look like {{US$|1.5 million|link=yes}} (nbsp is a non-breaking space that helps contextualize the number if the million is lost due to a linebreak depending on the reader's screen size). To ado overlinking, the |link=yes parameter should be omitted in the three other mentions.
  • Add a link to Steve Feak. Also change "Defense of the Ancients: Allstars" to just "DotA Allstars", as that is how our article on the subjects names it. Further state that it is a MOBA as well.
*Change the "2009" adjective qualifier to a time-mention ("... in 2009") instead.
*Spilfy Tencent Holdings to their common name, Tencent, in all occurencens. Change "technology company" to "holding company", as that is how our article describes it.
  • Consider also already stating here that Tencent would become the distributor for LoL (not Riot Games) in China, instead of re-introducing the company at a later point in time.
  • Remove the sentences "Featuring 40 characters, the game was free to download and play.[11] In November, Riot Games launched its in-game store.[11]" and incorporate the free-to-play link into the previous sentence instead. For example:
"Riot Games released League of Legends as a free-to-play game on October 27, 2009."
  • In the following sentences, change "gamers" to "players" for tone.
  • Mention February 2011 as month of Tencent's 93-percent purchase. In-time source found here.
  • Remove the entire line beginning with "In 2012, ..." as it is again just very specific to LoL and not Riot as a company. In the following paragraph, remove the rising of LoL's playercount, instead mention that it had become the biggest game (by some terms) by 2013 using the sources you removed the lead.
  • See note below
  • Not done because West Los Angeles is linked in the intro
  • In the last paragraph, add a "Games" to "Riot". While the simplification might common in everyday communication, it is used nowhere else in the article, and should be aligned here too.
  • In the following sentence, remove "Riot Games' co-founders", as this context has been presented before.
  • In the final sentence, mention which roles Jadeja, Gelb and Laurent were assigned to. You can also append here that Beck and Merrill continue to serve as chairmen (and link to chairman).
  • See note below
  • As pointed out before, mention their office locations and employee count in time-appropriate positions within the history section too.
  • Games section
  • Remove the "Month" columns from both tables and move the "Years" column to the front of the table.
  • Change "Genre" and "Platform" to their possible plural forms (with "(s)" appended); plural should also already be the case for platform given their listings below.
  • Remove the "MOBA" abbreviation, it is not required here.
  • Update "OS X" to "macOS" to make the page futureproof.
  • Sort the platform names alphabetically and seperate them by commas, not slashes.
  • Avoid overlinking; only link the first occurence of each term for both tables.
  • Change "Mini games" to "Minigames", which is the common title for the topic. As mentioned previously, we should think about a way of crediting Pure Bang Games for Astro, Cho'Gath and Blitzcrank, maybe add a "Developer(s)" column?
  • Correct "Cho'gath" to "Cho'Gath".
  • "Side-scrolling" is not a proper genre, all games in that sub-section apply to the Arcade genre. Please link the first occurence (at Astro Teemo) as [[Arcade (genre)|Arcade]] to get to the appropriate section on the target article. Do not use links for the other three occasions given my overlinking point above.
  • The new games from Thunderdome XI are currently missing, consider adding them too, as Ziggs from Thunderdome X is already present.
  • Distribution section
  • Remove the first paragraph.
  • Transfer the second paragraph into the History section into a time-appropriate position.
  • Null the now-empty dsitribution section.
  • eSports section
  • "Harvard Business Review" is a proper noun (name), no "the" required.
  • Mention the HBR editor(s) who gave the statement you present in that sentence.
  • Change "its League of Legends title" to just "League of Legends", no one else has a League of Legends and it wasn't addressed like this before.
  • Add the end of that same sentence, at "they liked to watch it", change "they" to "but also" for tone.
  • In the following sentence, keep the previously used tense and change "Riot Games runs" to "Riot Games started running" or "Riot Games established", and adjust the rest of the sentence to that wording.
  • In the next paragraph, alter "pro-sports-like" to "pro sports-like" for grammar.
  • Alter "top players" to pro gamers and link to it. Embrace "TV-ready" in quotes, as this is hardly a proper word (it wasn't on TV either, was it?), but was directly quoted from the source to make sense out of context.
  • Un-acronymize "USC", as the acronym was not introduced or explain beforehand. Link to the article if it hasn't been linked before.
  • Remove everything between "In 2015, ..." and "... Tony Robbins", as this is irrelevant to Riot Games.
  • See note below
  • Add a link to open letter.
  • Comprise the entire section to two, maybe three paragraphs to outsmart visual weight.
  • Recognition section
  • Consider altering the title to a more neutral term, like "Reception" or "Accolades"
  • See note below
  • Choose one format to go by through the section, e.g. "[Journal/Awardshow] — [Accolade] (Year)". Presently, the format is all over the place.
  • Add a link to the Game Developers Choice Awards.
  • References
  • Remove the "30em" parameter from the Reflist template, width is now handeled by the template itself automatically.
  • On all citations, use the |website= parameter instead of |publisher=, or remove |publisher= where both are present.
  • Remove the citations The Riot Manifesto, the company overview from Bloomberg, "Most Creative People: Brandon Beck" from Fast Company, Neutral Creeps, PE Hub, Red Herring, TheScore, LOL Esports (this one would have previously been removed through adjustments of the Distribution section), IDA Ireland Investment Promotion Agency (replacement source here) and Innovation.org as sources that could possibly be unusable and are currently unnecessarily used in tandem with already reliable claims. For the office locations, you can use Riot's new offices tab instead.
  • See note below
  • Add links to the website parameters where they are missing.
  • Decapitalize the title of the Polygon article as "The past, present and future of League of Legends studio Riot Games" (which is the way it is displayed in the website's code).
  • Further reading section
  • Format the first one as * {{cite AV media |url=https://www.youtube.com/watch?v=eay0NJaGakU |title=Riot Games Office Tour with Chobra |author=ggChronicle |date=October 10, 2012 |website=[[YouTube]]}}.
  • Remove the other two; Bloomberg article does not appear to actually exists and the Interface article does not go in-depth with Riot Games so that it would be a significant link.
  • External links section
  • Use HTTPS for the website link: * {{Official website|https://www.riotgames.com/}}.
In retrospect, I have amassed quite a lot of points, yet I hope that you are still able to incorporate them. If you need any assistance or have further questions, let me know. Lordtobi () 14:57, 2 June 2018 (UTC)
@Lordtobi: Thanks for your thorough review and detailed feedback. I'm working through this and I will ping you once I have the draft updated. Danilo Two (talk) 17:04, 4 June 2018 (UTC)
I've gone ahead and implemented a few quick-to-do changes, which I struck out above. Feel free to use that list as a checklist too. Lordtobi () 18:59, 10 June 2018 (UTC)
@Lordtobi: Thanks for your updates to my draft. I'm holding off on updating the draft while I wait for some info from Riot Games on the minigames. If I don't hear anything by later this week, I'll update everything else so you can take another look. Thanks again! Danilo Two (talk) 19:23, 11 June 2018 (UTC)

@Lordtobi: I updated my draft based on your feedback. Would you mind reviewing it again?

While I incorporated most of your suggestions, there are a couple of points you'd suggested cutting and I wish to explain why I think these details are important to include in the article. I also have a few other notes on changes made.

  • My draft keeps "publisher" and "eSports tournament organizer" in the introduction. I think it is important for readers to understand that Riot owns and runs its leagues, as some eSports games are run by third parties.
  • My draft rewrites the proposed text surrounding Riot Games' player behavior team. I believe this is appropriate for the Riot Games article because this is an initiative by the company to deal with an issue within the gaming community, and the main supporting article cited is titled "How One Video Game Company Is Leading the Charge Against Online Harassment"; it's clearly discussed as Riot leading the way, vs something that's discussed only as an initiative for LoL.
  • My draft rewrites the proposed text surrounding investments in Riot Games' eSports leagues. This detail shows the high profile of the company's eSports leagues and was specifically noted in the article "Why Riot Games Is Inc.'s 2016 Company of the Year".
  • My draft includes the section Reception, as opposed to Accolades, to be more in line with other articles I've seen across Wikipedia.
  • I did have to keep two references that you asked to be removed. The Bloomberg source is needed to support the current titles of Laurent and Gelb. I also kept the Innovation.org source to verify the EY Entrepreneurs of the Year (2011) award.
  • My draft tweaks the portion of the article that mentions Beck and Merrill handing over the day-to-day operations and overall management of the League of Legends team. The source used did not specifically state that Beck and Merrill would continue to serve as chairmen, so I rewrote this sentence.
  • Finally, I did just want to let you know that my draft includes the image you added to the infobox, and I will be proposing the addition of Riot Games' current logo after this article is updated.

I have updated your checklist above, as well.

Please let me know your thoughts on this draft. I appreciate the collaborative effort! Thank you, Danilo Two (talk) 14:55, 14 June 2018 (UTC)

  • Hello again, I already performed a few edits on the new draft before seeing this response. I will get back to you in full shortly, tomorrow at latest. Lordtobi () 15:02, 14 June 2018 (UTC)
Sounds great. Thanks! Danilo Two (talk) 15:04, 14 June 2018 (UTC)
To reply directly to your points:
  • After reading further into it, I agree that eSports is a major component of the company, so that might be justified in the lead. However, I still disagree on "publisher" as all they published is their own game (like every indie dev does). Also, most minigames, with the only exception being Poro Roundup, were simply put up on their website (as Flash games) or posted to their forums (as downloadable ZIPs); that's not really "publishing" in the traditional sense.
  • Makes sense, yes.
  • Per my first response-point here, yes, eSports has become a major business component and the inclusion is justified.
  • "Accolades" and "Reception" are rather synonmyous (but more neutral than "Recognition"), so whichever suits you best is good.
  • I reviewed the positions listed on Bloomberg independently and it seems that they are correct (which is not always the case with these Snapshots, as they are not man-edited), so as long as you also have confirmation from Riot, I believe it's good to stay. Either way, please keep a look out for a good article that you could replace Bloomberg with. The Interactive.org source I was able to replace with an Los Angeles Times article.
  • I split the new sentence in two, outlining their previous roles with the Glixel article
  • Yes, the photo of the headquarters is common use in the infobox (and, subjectively, it looks better there than below the infobox). The logo is presently commented out of the article because it is "non-free" (copyrighted) and not allowed in userspace. On another point, I've also replaced the bitmap image with a scalable vector graphic for easier accessibility.
In general, the update you made looks good so far. Something crucial that is still missing is a sentence on World Championship and Championship Series in eSports section + source. Do you think we should move the eSports section above the Games developed section? I did and will continue to do a few technical and style fixes as well as the occasional minor rewrite to fit source positioning. If you disagree with any of my edits, let me know. Vice versa, I will inform you I find any unfitting content. Lordtobi () 17:58, 14 June 2018 (UTC)
@Lordtobi: I will write up something on World Championship and Championship Series for eSports, and swap eSports and Games developed. Coming soon. Danilo Two (talk) 18:52, 14 June 2018 (UTC)
@Lordtobi: I have not forgotten about this! I'm waiting on confirmation of a few details. I hope to follow up very soon. In the meantime, I have swapped eSports and Games developed in my draft. Danilo Two (talk) 17:42, 21 June 2018 (UTC)
@Lordtobi: I updated eSports in my draft. Danilo Two (talk) 14:55, 25 June 2018 (UTC)
@Danilo Two: Looking good. As usual, I applied a couple minor fixes. From my POV that draft is ready to go live, how about you? Lordtobi () 15:49, 25 June 2018 (UTC)
@Lordtobi: Indeed. I appreciate all your help on this. If you're happy with the current version, would you be willing to move the content from my draft into the live article? Because of my conflict of interest, I do not directly edit entries. When you do so, can you also reactivate the categories? I deactivated them in my draft. Thanks! Danilo Two (talk) 17:07, 25 June 2018 (UTC)
Yep, I will do the push later today, and the categories and logo image will be reactivated. Lordtobi () 18:57, 25 June 2018 (UTC)
Sounds great! Thanks. Danilo Two (talk) 20:37, 25 June 2018 (UTC)
  •  Done, the article is live and looking better than ever! Lordtobi () 21:00, 25 June 2018 (UTC)
@Lordtobi: Thanks again! I truly appreciate the collaborative effort. Question for you: Riot Games now primarily uses its fist logo (the first logo here) on its website, social sites etc. What do you think about switching out the logo in the infobox to the fist logo? Danilo Two (talk) 13:36, 26 June 2018 (UTC)
Well, generally I'd say that the heavily stylized one is more recognizable (colorized, the name is present, etc.), and it is still present within League of Legends and on the League of Legends website. The logo you are referring is a minor portion of the larger logo. Which one does Riot itself prefer as corporate representation? (P.S.: You don't need to ping me every time, I'm watching this page) Lordtobi () 13:52, 26 June 2018 (UTC)
Riot Games prefers the fist logo, but I will defer to your recommendation on which is best to include on Wiki. Thanks! Danilo Two (talk) 14:29, 26 June 2018 (UTC)
@Lordtobi: Pinging in case you didn't see my last message. Let me know what you think. Thanks! Danilo Two (talk) 19:32, 28 June 2018 (UTC)
I wasn't aware you were awaiting a reply, sorry. At least to me, as non-native speaker, your comment implied that you observed my previous statement as my recommendation. Anyhow, since the logo is the most recognizable one and one that is still used officially in verious places, it is the best one to use here. I wouldn't be opposed to 'updating' it, bit I don't think it'y necessary either. If the current one is at some point deprecated (i.e. not widely used anymore) it obviously needs to be replaced. Lordtobi () 19:51, 28 June 2018 (UTC)
No worries at all, and sorry for the confusion. Just wanted to make sure you saw my answer to your question. I understand and respect your position with regards to keeping the existing logo on the page and am happy to leave this be. Thanks so much again all your help on this. Danilo Two (talk) 20:02, 28 June 2018 (UTC)

Semi-protected edit request on 30 July 2018

"oif" = "of" 2605:E000:9149:A600:5DE6:1B3E:1D1D:85EB (talk) 05:45, 30 July 2018 (UTC)

 Done. Lordtobi () 08:33, 30 July 2018 (UTC)

Gender discrimination

This article on sexism at Riot should probably be included in the article. Axl ¤ [Talk] 10:35, 8 August 2018 (UTC)

Indeed, it should. I'm not good with words, though; @Masem, would be available for this? Otherwise, I'll try my best. Lordtobi () 18:18, 8 August 2018 (UTC)
It should be added as well as Riot's response and others, let me get to it later. --Masem (t) 20:22, 8 August 2018 (UTC)
Thank you. Axl ¤ [Talk] 00:34, 9 August 2018 (UTC)

Semi-protected edit request on 15 December 2018

Add to the Nicolo Laurent section that he is an abuser 179.8.103.15 (talk) 21:59, 15 December 2018 (UTC)

Please provide a source for your claim, otherwise that would be a serious allegation. Lordtobi () 22:09, 15 December 2018 (UTC)
 Not done: please provide reliable sources that support the change you want to be made. Jack Frost (talk) 11:24, 16 December 2018 (UTC)

New Scheduled Games

I was looking through the article and seeing the new games scheduled didn't have their own category or weren't in a category. As the games haven't come out yet and are just scheduled, should they have their own category, or should they be put into a different category? MyFootFellAsleep (talk) 19:52, 12 November 2019 (UTC)

MyFootFellAsleep, all six games are mentioned in the History section and listed in the 'Games developed' section. Please clarify which categories you are missing. Lordtobi () 20:01, 12 November 2019 (UTC)
Lordtobi, Thanks for clarifying. I thought they would be located elsewhere. This makes more sense to me, and I dont see the need for any other changes. Thanks, MyFootFellAsleep (talk) 00:37, 15 November 2019 (UTC)

'Many' vs. 'Several' games in development

In the Tabletop Games subsection, two editors feel that the term 'several' should be used instead of 'many', with one editor saying this is more neutral. The problem is that 'several' appears to be entirely made up. Reliable secondary sources (Polygon, Yahoo News, etc.) both quote Riot using the term 'many'. We could add an 'according to Riot' in there, perhaps, but we can't use terms that are entirely of our own invention when reliable sources are saying something different. Nwlaw63 (talk) 15:25, 20 January 2020 (UTC)

Likely need section on offices/studios

With news that Riot was opening a Singapore division, I (silly me) thought it would be easy to document it and the other branch mentioned the Hong Kong one (opened in 2016), but apparently, there's at 20 some studios around the globe. [1] We probably need to have a list similar to Ubisoft's of these though would take time to document founding/etc. --Masem (t) 18:13, 23 April 2020 (UTC)

Improvements for GA

Hi there! I thought I'd make a post here to let any interested parties know that I intend to make some improvements for this article to get it to WP:GA. I think it’s a little short of that right now, mostly because of the History section. The tone does not strike me as neutral, and I think there's a really selective using of referencing. Overall, the article isn't in bad shape. The Controversy section is a structural mess, but I don't see any straightforward way to improve it. Open to ideas on that front.

The Awards section will be removed, and any significant awards can be merged into the History section at the right time. At this point, I'm soliciting your thoughts: what do you think can be improved? Thanks! ImaginesTigers (talk) 21:34, 20 October 2020 (UTC)

ImaginesTigers, note that the article was subject to COI involvement in the past. You will likely need to check many of the claims against their sources and for neutrality. I will take a look later for precise improvements that should be made, though I won't be around for the review itaelf since I extensively edited the article already. Regards, IceWelder [] 21:40, 20 October 2020 (UTC)
IceWelder: Thanks for the speedy response! I did see that before I posted. The article is very clean, and I definitely think that's a good thing — but the sources will need to be checked (and expanded). There's a few I'm eyeing up to add. Tomorrow I'll make a brief summary of what I'm thinking about changing, and we'll take it from there. I'm looking forward to your reading your ideas! Thanks again for being so fast. ImaginesTigers (talk) 21:48, 20 October 2020 (UTC)
Also, given that you've already extensively edited the article (and might be assisting me), we could share the nomination? Most of my work on GAs so far (I'm fairly new) has been pretty solitary. It'd be good to have some assistance. ImaginesTigers (talk) 22:08, 20 October 2020 (UTC)
Sure. I'm not super available right now due to work but I'll take some time for this on the weekend. IceWelder [] 08:19, 22 October 2020 (UTC)
I've removed the Awards section from the article, and given Criticism and controversies its own subheading. I'm preserving the awards here for later re-integration (if they prove useful):

Referencing won't be hard to fix if they warrant inclusion. ImaginesTigers (talk) 22:11, 22 October 2020 (UTC)

IceWelder: Any further thoughts? No big deal if you got busy! ImaginesTigers (talk) 16:58, 8 November 2020 (UTC)
ImaginesTigers, I haven't come around to going through the entire thing yet. I'd like to both pre-review and copy-edit the entire article, so it's quite a lot of work to do, and I cannot give an ETA yet. If you don't want to wait for me, you can just go ahead with the GAN. Regards, IceWelder [] 19:23, 8 November 2020 (UTC)


GA Review

This review is transcluded from Talk:Riot Games/GA1. The edit link for this section can be used to add comments to the review.

Reviewer: Jaguar (talk · contribs) 14:29, 23 December 2020 (UTC)


This looks very solid. I'll make a start either before or after Christmas. ♦ jaguar 14:29, 23 December 2020 (UTC)

Looking forward to your review! Thanks so much for picking it up. ImaginesTigers (talk) 15:22, 23 December 2020 (UTC)
Lead
  • "Riot Games is best known for League of Legends, a multiplayer online battle arena game, and has produced several spin-offs" - just to clarify, several spin-offs to League of Legends or other games? Has Riot Games developed any other titles which are worthy to mention in the lead?
Riot has also produced Valorant, but I'm not personally convinced it deserves lead coverage over League and its spin-offs. Open to what you think, though.
  • "The company has been criticized for allegations of gender discrimination..." - can this be expanded a tad? If not it would be safe to simply merge it into the second paragraph as it seems a bit clunky to leave at the bottom of the lead. I notice the 'Criticism' section in this article is quite long, so it would be good to have the lead summarise more per WP:LEAD
Got it. ImaginesTigers (talk) 17:42, 24 December 2020 (UTC)
History
  • "Riot Games' founders, Brandon "Ryze" Beck and Marc "Tryndamere" Merrill, became friends while business students and roommates" - replace 'while' with as, or alternatively try became friends while enrolled at the University of Southern California
So this: "[the] founders [...] became friends as business students and roommates"? It doesn't sound right to me. They became friends while they were business students and roommates; 'as' feels less precise. I've changed it, though. Sound okay? ImaginesTigers (talk) 17:42, 24 December 2020 (UTC)
Oh yes, my bad! That sounds better. ♦ jaguar 17:45, 24 December 2020 (UTC)
  • "Rather, the additional perks would include cosmetic improvements such as new clothes, or skins, that changed characters' appearance" - future tense and past tense conflict here
 Done I've removed this sentence
  • "one of the early developers of DotA Allstars, the game that pioneered the MOBA genre" - for a more neutral voice, try one of the early developers of DotA Allstars, a game that was considered to have pioneered the MOBA genre
  • "they sold investors on the plan for a video game company rooted in e-commerce" - 'sold' seems informal here. Convinced or something similar would be more apt
Changed: As they refined League of Legends initial creation, they pitched investors a video game company rooted in e-commerce [..]. ImaginesTigers (talk) 17:42, 24 December 2020 (UTC)
  • The third and fourth paragraphs in this section can be safely merged as their short lengths breaks the flow
 Done Good suggestion. Thanks! ImaginesTigers (talk) 17:42, 24 December 2020 (UTC)
  • "Tencent paid $400 million for a 93 percent stake in Riot Games" - invested is better
 Done
  • "Riot Games relocated to a new building on a 20-acre campus" - would be nice to convert to hectares too
 Working Will have to come back to this. Changed for now to text, but I'm sure there's a template... ImaginesTigers (talk) 17:42, 24 December 2020 (UTC)
  • "while Beck and Merrill became the Riot Games' chairmen" - de-link chairmen
 Done
  • "The company also teased further games — codenamed as Project A" - redundant
 Done I've shifted emphasis so that the codename is Valorant. If you want it removed completely I'm open to it, but the sources call it Project A in the announcements. ImaginesTigers (talk) 17:42, 24 December 2020 (UTC)
  • "Riot acquired Hypixel Studios in April 2020, which they had been investing into" - in
 Done Good suggestion; thanks! ImaginesTigers (talk) 17:42, 24 December 2020 (UTC)
  • "Producing tabletop games, its first was announced to be Tellstones: King's Gambit" - try Focussed on producing tabletop games, its first title was announced to be Tellstones: King's Gambit. Also, when was this announced?
 Working
Taking a little break. ImaginesTigers (talk) 17:42, 24 December 2020 (UTC)
Criticism
  • The first paragraph is rather long and would benefit from being broken up
 Done
  • "Kotaku spoke to about 28 former and current employees" - 28 seems an exact number, remove 'about'
 Done Rewrote much of this section. ImaginesTigers (talk) 19:13, 24 December 2020 (UTC)
  • "female employees at Riot were being discriminated against, such as ideas from female employees being overlooked" - split these two sentences up to improve readability. Perhaps try Allegations included dismissals of ideas from female employees,
 Done Changed in edit.
  • "Kotaku did speak to some Riot employees who stated these accusations were not true or were already being addressed" - informal. Questioned some Riot employees who responded that the allegations were not true
 Done
  • "Riot Games' corporate communications lead Joe Hixson responded to the Kotaku article, stating:" - a very long quote follows here. It needs to be shortened or paraphrased to improve readability. An over-reliance on quotes holds back articles from meeting the well-written requirement in the GA criteria, though I see no heavy abundance in this article
  • There are too many uses of 'stated' in this section - see MOS:SAID for acceptable synonyms
 Done Changed a lot of these in my edit. Sorry about this section. ImaginesTigers (talk) 19:13, 24 December 2020 (UTC)
  • "Hixson further stated that in regards to some claims of misbehavior to higher-level executives at Riot" - shouldn't this be of? Or were they recipients of misbehaviour?
It should be by, I think; changed that sentence anyway. Was clunky. ImaginesTigers (talk)
  • "Despite these announcements, Riot Games' stance was put into the spotlight" - informal
Agreed.  Done
  • "at the 2018 PAX West event at the start of September 2018" - this is redundant if the PAX event started in September as 2018 is already mentioned
 Done ImaginesTigers (talk) 19:13, 24 December 2020 (UTC)
  • "some roundtable talks and one-on-one sessions to review resumes" - link curriculum vitae here for non-American readers. It's also stylised résumé
  • "and, in combination with events from the shooting at a video game tournament in Jacksonville, Florida" - split this sentence by replacing 'and' with a full stop
 Done ImaginesTigers (talk) 19:13, 24 December 2020 (UTC)
  • "shooting at a video game tournament in Jacksonville, Florida the prior month" - better to write out the date here
 Done ImaginesTigers (talk) 19:13, 24 December 2020 (UTC)
  • Split the large paragraph in the Dispute over forced arbitration clauses subsection into two
 Done Good call. ImaginesTigers (talk) 19:13, 24 December 2020 (UTC)
  • "Riot canceled the partnership within a few days in response, apologizing and stating" - the following quote would benefit from being paraphrased
 Done ImaginesTigers (talk) 19:13, 24 December 2020 (UTC)
  • There appears to be a typo in the Further reading section

Overall this is a solid article. I'm content with its comprehensibility although the two dominant sections are marked with some prose issues and an over-reliance on company statements. All the references check out and the lead could be expanded very slightly to better summarise the company's criticism. I'll leave this  On hold, but don't worry about getting to this straight away as Christmas is just around the corner. If you have any questions don't hesitate to ask! ♦ jaguar 17:21, 24 December 2020 (UTC)

All of the issues here should be fixed now! It’s a shame that the criticism section is so big, but there's not much that can be done about that, I think. They received a huge amount of significant coverage over those events. Thanks so much, Jaguar! Let me know if there's any follow-up comments. — ImaginesTigers (talk) 19:13, 24 December 2020 (UTC)
I agree, the criticism is unfortunate reading (though nothing to do with prose quality)! With all that out of the way I'll be happy to award this GA status. It meets the criteria on every front. Well done with this. jaguar 21:53, 24 December 2020 (UTC)
Thanks so much for the review, Jaguar! — ImaginesTigers (talk) 22:18, 24 December 2020 (UTC)

References

  1. ^ Khouri, Andrew (June 22, 2011). "Seven Southland executives win entrepreneur of the year awards". Los Angeles Times. Archived from the original on June 26, 2018. Retrieved June 25, 2018.
  2. ^ Dickey, Megan Rose (July 12, 2013). "The 25 Best Tech Companies To Work For In 2013". Business Insider. Archived from the original on August 30, 2013. Retrieved September 7, 2013.
  3. ^ Cowan, Danny (February 11, 2014). "Game Developers Choice Awards honor Anita Sarkeesian, Riot founders". Engadget. Archived from the original on June 26, 2018. Retrieved June 25, 2018.
  4. ^ Grubb, Jeff (December 10, 2015). "League of Legends studio is only game developer on Glassdoor's 'Best Places to Work' list". VentureBeat. Archived from the original on June 26, 2018. Retrieved June 25, 2018.
  5. ^ Makuch, Eddie (March 3, 2016). "Riot Games, Activision Blizzard Featured on Best Workplace List". GameSpot. Archived from the original on June 26, 2018. Retrieved June 25, 2018.
  6. ^ Cite error: The named reference Blakely16 was invoked but never defined (see the help page).
  7. ^ Gilliam, Ryan (June 14, 2017). "League of Legends' Riot Games wins a BAFTA". Rift Herald. Archived from the original on June 26, 2018. Retrieved June 25, 2018.
  8. ^ Lee, Julia (May 9, 2018). "Riot Games wins a Sports Emmy for Outstanding Live Graphic Design". Rift Herald. Archived from the original on June 26, 2018. Retrieved June 25, 2018.

Did you know nomination

The following is an archived discussion of the DYK nomination of the article below. Please do not modify this page. Subsequent comments should be made on the appropriate discussion page (such as this nomination's talk page, the article's talk page or Wikipedia talk:Did you know), unless there is consensus to re-open the discussion at this page. No further edits should be made to this page.

The result was: promoted by Amkgp (talk) 06:45, 14 January 2021 (UTC)

Source: “We originally just wanted to be a game developer, but then when we talked to publishers at the time they were like, ‘Wait, you’re not going to have single player (gameplay) and you want the game to be free and virtual? What are you talking about?” Merrill said. — https://www.washingtonpost.com/video-games/2019/10/27/league-legends-is-now-years-old-this-is-story-its-birth/

    • ALT1:... that the senior leadership of Riot Games were accused of circulating lists among themselves about which of their female employees they would sleep with?

Source: "Another said a colleague once informed her, apparently as a compliment, that she was on a list getting passed around by senior leaders detailing who they’d sleep with." — https://kotaku.com/inside-the-culture-of-sexism-at-riot-games-1828165483

  • Comment: Hi there! Riot Games is my most recent GA. I agonised over the wording of both of these. I think the first is more straightforward, whereas the second is somewhat inflammatory. Open to any and all feedback on the wording of either, and to alternative hooks. This one has been really difficult (and I'm really new to the process). In advance, thanks so much to any reviewers!

Improved to Good Article status by ImaginesTigers (talk). Self-nominated at 00:48, 26 December 2020 (UTC).

General: Article is new enough and long enough
Policy: Article is sourced, neutral, and free of copyright problems
Hook: Hook has been verified by provided inline citation
QPQ: None required.

Overall: Hi, this is my first ever DYK review, so feel free to call me out if I make any mistakes. Second DYK nom, so no QPQ needed. After looking at it, it meet all the criteria for DYK. Personally, I think the second hook is better here. MSG17 (talk) 02:52, 30 December 2020 (UTC)

Have struck the first hook, per review! — ImaginesTigers (talk) 10:11, 7 January 2021 (UTC)
I'm pretty sure that ALT1 counts as a BLP violation. Pinging Valereee and - for their thoughts if they are interested. SL93 (talk) 04:09, 11 January 2021 (UTC)
Fixing second ping - Yoninah SL93 (talk) 04:11, 11 January 2021 (UTC)
SL93, I don't think it's a BLP vio, as it seems well-sourced in the article, but it's possible the hook focuses unduly on the negative for use at DYK, maybe? Although frankly if anything the article needs to focus more on the bro culture at that place, it sounds awful. I don't actually think it's undue, but maybe an alt that focuses on the bro culture rather than on a specific example? —valereee (talk) 12:41, 11 January 2021 (UTC)
SL93 If they weren't convicted, the hook is a BLP violation. Yoninah (talk) 13:54, 11 January 2021 (UTC)
Yoninah Thanks. From what the article states and my searches, they were never convicted. The article's section on the matter even concludes with, "In response, Riot said they found the US$10 million figure "fair and adequate under the circumstances" after analysis, but were remaining committed to reaching a resolution." ImaginesTigers, a new hook is needed. SL93 (talk) 14:07, 11 January 2021 (UTC)
Not everything anyone does that is bad is a crime. Circulating a list of the women you work with that you want to sleep with is not a crime. It means nothing that they weren't convicted of it. —valereee (talk) 16:42, 11 January 2021 (UTC)
I don't think it matters if it's still a negative BLP issue for a sentence on the main page. The hook states that they were accused of it. So did they do it or not? It shouldn't be a hook if it's just something that they are accused of. SL93 (talk) 16:59, 11 January 2021 (UTC)
I would say it's a crime per Employment discrimination law in the United States. SL93 (talk) 17:04, 11 January 2021 (UTC)
In general I agree that a hook shouldn't unduly focus on negative BLP issues. That's why I'd prefer to see the hook focus on the corporate culture rather than specific incidents of sexual harassment, which get into BLP territory. But no, there's no law against workplace sexual harassment for which you can get convicted of an actual crime. You can lose a civil lawsuit -- which did happen it looks like the lawsuit was settled, then the settlement rejected and a new suit filed -- but no one is getting sent to jail for it, even if it's proven in a court of law. It's not a crime to send out emails to your coworkers discussing which of your other coworkers you'd most like to fuck. —valereee (talk) 17:33, 11 January 2021 (UTC)
Valereee It is different if "the leadership" refers to the "employers" in this case or not. SL93 (talk) 17:35, 11 January 2021 (UTC)
SL93, it's a civil offense, not a criminal offense. People can file lawsuits. Judges award punitive and compensatory damages. No one gets "convicted". But we're getting off topic: for purposes of DYK, I think we probably need a new ALT. —valereee (talk) 17:48, 11 January 2021 (UTC)
Could we not go with suggestion #1? The free-to-play model is everywhere now; it is kinda funny that publishers were once baffled by it (armed with hindsight). — ImaginesTigers (talk) 01:31, 12 January 2021 (UTC)
I'm approving the first hook. SL93 (talk) 02:40, 12 January 2021 (UTC)

toxic workplace, bro culture, sexual harassment

Hey, Masem, multiple of the sources discuss allegations of sexual harassment, bro culture, toxic workplace environment. They literally talk about a culture where men smacking each others' genitals, texting dick pics to each other and to women, sending email chains in which they discuss which of their co-workers they'd like to sleep with was routine behavior. Multiple sources use the term "sexual harassment", "bro culture" and "toxic". Why do you feel we can't support the edits I made? I feel like it's actually lack of due weight not to include them in the lead, in particular. —valereee (talk) 15:34, 11 January 2021 (UTC)

I'm looking at what we cover, and while certainly we are touching on the toxic culture and possible harassment factors (they are mentioned), the bulk of the situation that coverage has given to Riot's situation has been gender discrimination in terms of hiring/promotions and how they have handled the topic at expos, etc. There's certainly ties to the toxic workplace and sexual harassment factors that come with that but they seem to be secondary and not the main point of concern when talking about the issues with Riot Games. In contrast, using Ubisoft's problems from last year, sexual harassment was up front and center to their issues coupled with gender discrimination and toxic culture. To add, Riot is specifically fighting a "gender discrimination" lawsuit in court and nothing else [2]. --Masem (t) 15:49, 11 January 2021 (UTC)
Well, check that, the suit also includes sexual harassment, so I would be fine including that. I don't think we can emphasize all three but we can do those two. --Masem (t) 15:51, 11 January 2021 (UTC)

The section definitely needs to be restructured, and to draw on a wider variety of sources than just D'Anastasio’s. It was pretty widely reported so shouldn't be too hard (I'll get to it, no pressure). As it is, the article paraphrases so much that it might even be a bit... copvio? — ImaginesTigers (talk) 16:51, 11 January 2021 (UTC)

I know I wrote most of the original section, so its not going to be a copyvio issue. --Masem (t) 17:20, 11 January 2021 (UTC)
No worries, I didn't want to tag it for neutrality since that would slow it down at DYK, just wanted to see if I could fix it; as long as it gets handled before it goes onto the main page, I'm good! :) —valereee (talk) 17:25, 11 January 2021 (UTC)

$100 million settlement

Today there was an article in Kotaku which stated that Riot Games reached a $100 million settlement in the class action gender discrimination court proceeding. The reference is here: Ashcraft, Brian (December 28, 2021). "Riot Games Reaches $100 Million Settlement In Gender Discrimination Lawsuit". kotaku.com. Retrieved December 28, 2021. It seems like this settlement might be of interest to this article. Smellyshirt5 (talk) 16:00, 28 December 2021 (UTC)