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Add discussion on rational awareness/distance to each example sub-chapter[edit]
The article defines aesthetic illusion as a constantly fluctuating state between being immersed and being aware of/distanced to the artificiality of the artifact. This is not properly reflected in the examples provided, which predominantly focus on describing immersion. I suggest extending each example sub-chapter (Thomas Hardy: Tess of the D'Urbervilles, Nintendo: The Legend of Zelda - Breath of the Wild, Eminem: Lose Yourself) to also include a discussion and examples with regard to this aspect of rational awareness/distance. Schuandr (talk) 12:11, 27 January 2018 (UTC)[reply]