Urban Chaos: Riot Response

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Urban Chaos: Riot Response
Developer(s)Rocksteady Studios
Publisher(s)Eidos Interactive
Designer(s)Paul Crocker
Programmer(s)Jon Forshawy
Anthony Lloyd
Artist(s)John Southgate
EngineHavok[1]
Platform(s)PlayStation 2, Xbox
Release
  • EU: May 19, 2006
  • AU: May 26, 2006
  • NA: June 13, 2006
Genre(s)First-person shooter
Mode(s)Single-player, multiplayer

Urban Chaos: Riot Response is a first-person shooter video game developed by British games developer Rocksteady Studios and published by Eidos Interactive for the PlayStation 2 and Xbox. The game was released in May 2006 in Europe and June 2006 in North America. It is Rocksteady Studios' debut game and, as of 2024, the only game by the developer to not be based on a DC Comics property as well as their only title to not receive a PC release.

The player controls Nick Mason, a member of the newly formed "T-Zero" riot control squad, in an unnamed modern American city that has been overtaken by a gang known as the Burners, who are armed with cleavers, molotov bombs and firearms used to attack civilians, paramedics, firefighters and police officers. The player can defeat the gang members with various firearms to protect the city, capture gang leaders and rescue injured civilians throughout the game. The Xbox version of the game features online multiplayer.

Development and release[edit]

Urban Chaos: Riot Response was known by three different names during development.[2] The game was announced by SCi Entertainment in September 2004 as Roll Call, a first-person shooter set in a run-down city in the near future, with Argonaut Games as the developer; it was planned for the PlayStation 2 and Xbox with a release in late 2005.[3][4] After Argonaut underwent liquidation the following month, development shifted to Rocksteady Studios, a studio formed by ex-Argonaut employees with SCi backing, with the release pushed back to 2006;[5][6] Argonaut founder Jez San would later claim in a 2022 interview that SCi intentionally misled its leadership about supporting the company during restructuring in order to poach its employees.[7] The game was showcased at E3 2005 by SCi, whose acquisition of Eidos Interactive was finalized at the same time.[8][9] In October 2005, Eidos announced the project had become Zero Tolerance: City Under Fire, a first-person shooter following a member of an elite anti-gang unit who must defend a city under siege; a release on PC was also revealed.[2] Technopop's former president and owner of its assets, Randel B. Reiss, made a statement in which he held the copyright for the title Zero Tolerance, and also announced that he was working on an updated version of the 1994 Zero Tolerance under the same title which was being developed for the PlayStation Portable; the statement alleged trademark infringement on Reiss' trademark and sent a "cease and desist" notice to Eidos Interactive in using the title Zero Tolerance.[10] Eidos later renamed their game Urban Chaos: Riot Response.[11]

The game was developed using the Havok physics engine for in-game physics effects.[1] ReplicaNet was used to supply the software in the game's online and LAN multiplayer modes.[12] Perforce Software's Source Control Management (SCM) System was used to manage the game's source code, documents, and digital asset development.[13]

The game was released for the PlayStation 2 and Xbox in Europe on May 19, 2006,[14] Australia on May 26, 2006,[15] North America on June 13, 2006,[16] and in Japan by publisher Spike on June 28, 2007.[17]

Reception[edit]

Urban Chaos: Riot Response received "average" reviews on both platforms, according to the review aggregation website Metacritic.[34][35] In Japan, where the PlayStation 2 version was ported for release as Urban Chaos[a] and published by Spike on June 28, 2007,[citation needed] Famitsu gave it a score of three 8s and one 7 for a total score of 31 out of 40.[21]

Notes[edit]

  1. ^ アーバンカオス, Āban Kaosu

References[edit]

  1. ^ a b Dobson, Jason (May 15, 2006). "Product: Havok Supports Wii, Next-Gen At E3". Gamasutra. UBM plc. Archived from the original on June 2, 2022. Retrieved August 26, 2009.
  2. ^ a b Surette, Tim (February 6, 2006). "Zero Tolerance overtaken by Urban Chaos". GameSpot. CBS Interactive. Retrieved July 17, 2015.
  3. ^ Adams, David (September 2, 2004). "Time to Take a Roll Call". IGN. Retrieved May 9, 2024.
  4. ^ Sulic, Ivan (October 14, 2004). "Roll Call!". IGN. Retrieved May 9, 2024.
  5. ^ Jenkins, David (November 2, 2004). "Remaining Argonaut Development Staff Laid Off". Gamasutra. Retrieved May 9, 2024.
  6. ^ Fahey, Rob (January 17, 2005). "Roll Call back on track as SCi funds new development studio". GamesIndustry.biz. Retrieved May 9, 2024.
  7. ^ San, Jez (September 13, 2022). "Jez San On Argonaut, Star Fox And Working With Nintendo". Time Extension (Interview). Interviewed by Damien McFerran. Retrieved May 9, 2024.
  8. ^ Sulic, Ivan (May 20, 2005). "E3 2005: Roll Call". IGN. Retrieved May 9, 2024.
  9. ^ "SCi seals Eidos deal". GameSpot. May 19, 2005. Retrieved May 9, 2024.
  10. ^ Ellie Gibson (16 November 2005). "Eidos comes under fire from developer over trademark issue". gamesindustry.biz.
  11. ^ Tim Surette (7 February 2006). "Zero Tolerance overtaken by Urban Chaos". GameSpot UK. Archived from the original on July 31, 2012.
  12. ^ Carless, Simon (May 31, 2006). "Product: ReplicaNet Debuts 5.5, Urban Chaos Licensing". Gamasutra. UBM plc. Retrieved August 26, 2009.
  13. ^ Gamasutra staff (June 30, 2009). "Product: Rocksteady, Perforce Team For Urban Chaos". Gamasutra. UBM plc. Retrieved August 26, 2009.
  14. ^ "Urban Chaos: Riot Response Set to wreak havoc on the streets from May 19th". GamesIndustry. April 21, 2006. Retrieved April 3, 2024.
  15. ^ "Urban Chaos". Atari Australia. Archived from the original on September 16, 2006. Retrieved April 3, 2024.
  16. ^ Hatfield, Daemon (April 21, 2006). "Riot Planned For June". IGN. Retrieved April 3, 2024.
  17. ^ "Urban Chaos". Spike. Archived from the original on October 30, 2007. Retrieved April 3, 2024.
  18. ^ a b Edge staff (June 2006). "Urban Chaos: Riot Response". Edge. No. 163. Future plc. p. 93.
  19. ^ a b EGM staff (July 2006). "Urban Chaos: Riot Response". Electronic Gaming Monthly. No. 205. Ziff Davis. p. 92.
  20. ^ Reed, Kristan (May 31, 2006). "Urban Chaos: Riot Response (PS2)". Eurogamer. Gamer Network. Retrieved July 18, 2015.
  21. ^ a b "- Japan Time! The Official Phantom Hourglass (JP) Thread (Page 6)". NeoGAF. NeoGaf LLC. June 20, 2007. Retrieved June 27, 2018.
  22. ^ a b "Urban Chaos: Riot Response". Game Informer. No. 157. GameStop. July 2006. p. 105.
  23. ^ a b Johnny K. (July 2006). "Review: Urban Chaos: Riot Response". GamePro. IDG Entertainment. p. 78. Archived from the original on June 21, 2006. Retrieved July 18, 2015.
  24. ^ a b Mueller, Greg (June 14, 2006). "Urban Chaos: Riot Response Review". GameSpot. CBS Interactive. Retrieved July 17, 2015.
  25. ^ a b Villoria, Gerald (June 15, 2006). "GameSpy: Urban Chaos: Riot Response". GameSpy. Ziff Davis. Retrieved July 18, 2015.
  26. ^ a b "Urban Chaos: Riot Response Review". GameTrailers. Viacom. June 14, 2006. Archived from the original on January 3, 2009. Retrieved June 27, 2018.
  27. ^ Bedigian, Louis (July 5, 2006). "Urban Chaos: Riot Response - PS2 - Review". GameZone. Archived from the original on October 5, 2008. Retrieved July 18, 2015.
  28. ^ Valentino, Nick (June 28, 2006). "Urban Chaos: Riot Response - XB - Review". GameZone. Archived from the original on June 2, 2009. Retrieved July 18, 2015.
  29. ^ a b Perry, Douglass C. (June 12, 2006). "Urban Chaos: Riot Response". IGN. Ziff Davis. Retrieved July 17, 2015.
  30. ^ "Urban Chaos: Riot Response". Official U.S. PlayStation Magazine. Ziff Davis. July 2006. p. 76.
  31. ^ "Urban Chaos: Riot Response". Official Xbox Magazine. Future US. July 2006. p. 85.
  32. ^ a b Dahlen, Chris (June 28, 2006). "Urban Chaos: Riot Response". The A.V. Club. The Onion. Archived from the original on July 5, 2006. Retrieved July 17, 2015.
  33. ^ a b Tang, Joanne (July 15, 2006). "Urban Chaos: Riot Response". Detroit Free Press (USA Today). Gannett Company.
  34. ^ a b "Urban Chaos: Riot Response for PlayStation 2 Reviews". Metacritic. CBS Interactive. Retrieved July 17, 2015.
  35. ^ a b "Urban Chaos: Riot Response for Xbox Reviews". Metacritic. CBS Interactive. Retrieved July 17, 2015.

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