Talk:Timeline of Japanese history

Page contents not supported in other languages.
From Wikipedia, the free encyclopedia

Periods[edit]

Japanese history is generally discussed in terms of periods (Nara period, Heian period,...). I think it would make sense to do the same here. bamse (talk) 11:41, 3 March 2011 (UTC) Did that for the Nara period. Any opinion about it? bamse (talk) 21:51, 5 March 2011 (UTC) Also, do you think that the Nara period section is too detailed/not detailed enough? bamse (talk) 09:39, 6 March 2011 (UTC)and they smoked tobacco.[reply]

Lacks important Cultural and Economic Events[edit]

The Timeline of Japanese history is incomplete, because it lacks important economic and cultural events of Japanese history. For example the 2002 FIFA World Cup was a very important event, because it helped improve relations between Japan and South-Korea it also had some world first achievements: The first FIFA World Cup to be held in Asia, the first to be held outside of the Americas or Europe, as well as the first to be jointly-hosted by more than one nation. This world championship for men's national football teams was jointly hosted by Japan and South-Korea to improve relations.

This timeline does not have a single mention of Manga or Anime. However, Anime is a Japanese creation that helped Japan gain global influence with "soft power". This had tremendous importance for Japan's economy, culture and international reputation. The success of anime has created many jobs and some Japanese anime/video-games became the highest-grossing media franchises in history. I recommend that the following key events should be re-added to the timeline:

1990 The 1990s had an "anime boom" period marked by increased popularity of anime and anime conventions. Several anime media franchises gained global popularity such as Pokémon, Hello Kitty, Gundam, Fist of the North Star, Dragon Ball, Yu-Gi-Oh and Evangelion.

2018 Pokémon became the highest-grossing media franchise of all time with an estimated $90 billion revenue. Pokémon surpassed the number 2 Hello Kitty ($80 billion) and the number 5 Star Wars ($65 billion).

Also video gaming is a major contributor to Japan's global soft power. It should at least be mentioned once in the timeline, because it helps people understand how Japan became influential and dominant in the video game industry. This is a key event in history that should be re-added:

1985 The home video game industry was revitalized by the widespread success of the Nintendo Entertainment System. The success of the NES marked a shift in the dominance of the video game industry from the United States to Japan during the third generation of consoles.

It's also recommended to add historic events of when world famous Japanese sports were founded such as (Karate, Kendo, Judo, Jujutsu and sumo wrestling.

Due to omissions of cultural and economic events there's a lack of explanation and understanding of how Japan became a great power with global reaching soft power that has influenced the world.

Artanisen (talk) 3:06, 4 July 2019 (UTC)