Talk:Hellblade: Senua's Sacrifice

Page contents not supported in other languages.
From Wikipedia, the free encyclopedia

Pretty Inaccurate Statement re: Vikings Replacing Picts[edit]

In Development > Writing, the article states:

"Towards the end of the 8th century, the first Vikings arrived in the lands of the Picts, more specifically the islands of Orkney, and replaced them as the main population of the land."

This just isn't how populations work. Scandinavians replaced the leaders probably, and interbred surely, but there just isn't any evidence to suggest they killed the Picts off and then brought over an entirely new population. Worse, the article seems to be quoting on of the game developers, rather than a scholarly source. --Kennethsime (talk) 06:37, 12 April 2020 (UTC)[reply]

Apostrophe in title?[edit]

Is that correct? I mean I guess it was copied over but shouldn't it be a simple ' ? // Gargaj (talk) 14:17, 19 March 2016 (UTC)[reply]

Recent changes[edit]

I recently added quite a lot of stuff to the article. I felt like the number of people who focused on discussing the psychosis aspect of the game when it was released was enough to justify it having its own subsection, since critical reception should probably focus more on reviews of the game as a whole. Feel free to correct any mistakes I have made. --Hyliad (d), November 18, 2017, 01:52 (CEST)

I don't think she attempts suicide after Hela defeats her[edit]

"she nearly kills herself to end her sufferings"

This might be technically correct, but I think this implies she attempts suicide. As I understand she cuaterizes her head wound. And yes, technically cauterizing it ends some of her suffering, and she passes out from pain, but that's not a suicide attempt. It would make no sense to attempt suicide with a burning hot sword if you want to lessen the suffering, not add to it. 188.142.191.67 (talk) 13:00, 27 November 2017 (UTC)[reply]

That's a good point. I deleted any mention to suicide in that part, simply stating that she barely survived the encounter. It's not exactly clear what happens in that part, but it's not very important for the plot. --Hyliad (d), 14:08, December 8, 2017 (CEST)
Just to chime in for a bit one of the voices (the dark one) in that moment encourages her to attempt suicide, on grounds of failure, with the broken blade she uses to cauterize the wound. She does not physically do it however. -- Arga, 01:33 (GMT+1), 05/09/2020 — Preceding unsigned comment added by 2A02:120B:2C72:AB90:BCE1:3CD0:189A:40D2 (talk) 23:38, 4 September 2020 (UTC)[reply]

Semi-protected edit request on 8 December 2017[edit]

"In addition the camera placed in front of her face" is missing a "to" after "addition" 2605:A601:A04:FF00:68D9:70FB:6D22:A4C (talk) 06:00, 8 December 2017 (UTC)[reply]

Done Gulumeemee (talk) 06:55, 8 December 2017 (UTC)[reply]

Hellblade: Senua's Sacrifice is a new SubGenere of Adventure game - Full expression interactive movie[edit]

Description of Interactive Movie does not match to productions of such genre. Either it's an old description or it's not Interactive Movie at all and the name needs to be changed to something else. I have never heard of a DVD playing a key role in the production of Interactive Movie games, or reproducing scenes from a DVD. As for the name I gave, it is crucial, because in the example of HellBlade, we are definitely dealing with a new genre of Adventure games. It is like a movie and focuses mainly on the character and their emotions, and the plot is an addition to this and is therefore linear. Many game critics did not understand the message of this game and did not realize that it was a new adventure genre with an emphasis on facial expressions. That's why I emphasize once again that the game is linear, because it's like a movie, only we can control the character without changing the plot or even influencing it too much. Perhaps in the future these games will develop towards multi-linearity, which is natural due to the desire for the greatest possible interactivity and reproduction of realism. Even for sure. Now we need to classify these games. I think we need to create at least two new genres: linear Interactive movie and multi-linear Interactive movie. I named one as Full expression interactive movie ,because of the main emphasis on facial expressions.

Link to my edit:Full expression interactive movie --Darek555 (talk) 03:27, 8 November 2023 (UTC)[reply]

As I pointed out over on Adventure game, you appear to be generating this genre out of your own original research, which we cannot do. We need secondary sources to give coverage of this. And I am pretty certain you will not find anyone calling the gameplay of Hellblade as only an "interactive movie" (that would be something like Her Story). --Masem (t) 04:14, 8 November 2023 (UTC)[reply]
I'm not saying anything like that. You're understanding something wrong. I say, if we're talking about, and it follows from what I added, that Hellblade is an Action-Adveture - I don't deny this, but added FEIM sub-genre, what I created based on world reaction and process in game creation, widely described on the world, etc added quotation about BEFTA awards etc, not the genre. I narrowed down the name. If you don't agree with this, why do you agree to the existence of the terms Interactive Movie - sub genre etc? Darek555 (talk) 04:48, 8 November 2023 (UTC)[reply]
You need to cite a reliable sources saying any of the above. Wikipedia is a summary of previously published materials. DonQuixote (talk) 10:19, 8 November 2023 (UTC)[reply]