Talk:Crash Bandicoot: Warped

Page contents not supported in other languages.
From Wikipedia, the free encyclopedia
Good articleCrash Bandicoot: Warped has been listed as one of the Video games good articles under the good article criteria. If you can improve it further, please do so. If it no longer meets these criteria, you can reassess it.
Article milestones
DateProcessResult
September 13, 2010WikiProject peer reviewReviewed
November 29, 2010Good article nomineeListed
Current status: Good article

Page Title[edit]

The correct title of this game is Crash Bandicoot 3: Warped. The name of this page ought to be changed.

No it's not. It's clearly called Crash Bandicoot: Warped in the game itself and all of us. ---Cat's Tuxedo

In Europe at least, it is Crash Bandicoot 3: Warped. L1v3rp00l 17:47, 5 July 2006 (UTC)[reply]
My copy's opeining dialogue is "Crash Bandicoot WARPED" 88.111.194.108 15:42, 7 October 2006 (UTC)randomtime88.111.194.108 15:42, 7 October 2006 (UTC)[reply]

The correct title of this game is indeed Crash Bandicoot 3: Warped. Note the clock hand pointing to the 3 which is highlighted red at the title screen. (although the narration just said "crash bandicoot warped") - SoloKia

It's Crash Bandicoot 3: Warped. While the japanese version clearly has a different title, it still has the number 3 in the title. The Europe version also has the 3 included with the same name as the US. - Mendinso. —The preceding unsigned comment was added by 71.72.43.245 (talk) 17:19, 5 May 2007 (UTC).[reply]
The game's name is Crash Bandicoot: Warped. Since someone decided to move the article back to the wrong title, I'll get a picture up of the game case spine, which clearly says Crash Bandicoot: Warped.—thegreentrilby 21:09, 5 May 2007 (UTC)[reply]
I should note that if it's known by most of the english areas as such, Wikipedia typically goes with this (with a few exceptions.) Considering it's known in english speaking areas of Europe and in Australia as Crash Bandicoot 3: Warped, it should stay as such. Besides, the 3 is in the game title screen, as someone pointed out earlier, but in a rather unique manor. - Mendinso
Even though Naughty Dog itself calls the game Crash Bandicoot: Warped, eh? (Search for "01-98" sans quotation marks.)—thegreentrilby 03:49, 6 May 2007 (UTC)[reply]
Even though Naughty Dog's site does not include the number "3", it is more commonly known to the world as Crash Bandicoot 3(:Warped). Not to mention for the reasons mentioned earlier. While this is, honestly, a pointless debate, I honestly think we should just keep the 3 in the title, as for reasons listed before. —The preceding unsigned comment was added by Mendinso (talkcontribs) 12:25, 8 May 2007 (UTC).[reply]

Hot Coco[edit]

The secret levels need to be added.

I know one was hot Coco, which you got by crashing into an alien sign.

Listiness...[edit]

Is it okay if I be bold and make the worlds not subcategories? I won't delete anything except the listiness, and the world titles will still be as big and bold. Abby724 01:10, 20 July 2006 (UTC)[reply]

PocketStation[edit]

Is it true that the PocketStation works on the Japanese version of this game? If yes, it should be added to the article. --200.103.117.40 16:01, 22 July 2007 (UTC)[reply]

It does: [1]. —Preceding unsigned comment added by ADBandicoot (talkcontribs) 16:58, 8 December 2007 (UTC)[reply]

Japanese title information.[edit]

I've noticed that this page has been targetted constantly by someone removing the Japanese title information for Crash Bandicoot 3, and I've constantly had to revert this back as someone "unknown" kept changing this. The reason the japanese title has been added is because all Crash Bandicoot titles on this wikipedia have followed suit in including the Japanese title for the games. The wikipedia articles as well have included other information about the japanese version, as well, such as voice actors, changes made specifically for the japanese version, and among others. There's probably a reason as to why information like this has been included on the wiki, but I do not know the exact reason. I can come to my own conclusions as to why, but regardless, the point if the information is included on every other Crash Bandicoot wikipedia article. To remove it simply from this article is pointless. If you truely want to challange the information included on this article, then you would have to challange how the information is included on the others ones as well. Mendinso (talk) 23:09, 21 January 2008 (UTC)[reply]

Date?[edit]

There is a major problem with the dates in Crash 3. Some sources say it was released in October 31st in North America, while other sources state that the game was released as far as November 4th in North America. Also other dates are contradicting in the Japanese and PAL release (see list).

Dates Sources
NA: November 4, 1998

Japan: June 22, 1998

Europe: June 22, 1998

IGN (http://psx.ign.com/objects/003/003919.html)
NA: October 31, 1998

Japan: December 17, 1998

Europe: December 1998

GameSpot (http://www.gamespot.com/ps/action/crashbandicoot3warped/similar.html?mode=versions)
NA: October 31, 1998

Japan: December 17, 1998

Europe: December 1998

GameFAQS (http://www.gamefaqs.com/console/psx/data/196988.html)
NA: November 1, 1998

Europe: No date specified

Japan: No date specified

Game Revolution (http://www.gamerevolution.com/review/sony/crash_bandicoot_warped_
NA: October 1998

Europe: No date specified

Japan: No date specified

Naughty Dog (http://www.naughtydog.com/crash/crash/timeline.htm)
NA/Japan/Europe: Unknown Game Pro (http://www.gamepro.com/sony/psx/193/info.shtml)
NA: November 4, 1998

Europe: No date specified

Japan: No date specified

GameStats (http://www.gamestats.com/objects/003/003919/index.html)

I checked the official website of Crash 3, but it did not specify a release date (correct me if I'm wrong). That is why I put those {{fact}} tags on the release dates. Can anyone take a look at this? PrestonH 18:55, 18 May 2008 (UTC)[reply]

Reference material[edit]

One or more print reviews for this game may be found in the online print archive. JimmyBlackwing (talk) 22:35, 19 October 2010 (UTC)[reply]

GA Review[edit]

This review is transcluded from Talk:Crash Bandicoot 3: Warped/GA1. The edit link for this section can be used to add comments to the review.

Reviewer: Guyinblack25 talk 16:35, 22 November 2010 (UTC)[reply]

GA review – see WP:WIAGA for criteria


A good read and very good article overall. I'm always happy to see the older games get some much needed attention

  1. Is it reasonably well written?
    A. Prose quality:
    Here are the prose issues that stood out to me.
    • The "Gameplay" sections goes into a bit too much detail, and I think some parts should be trimmed. Just keep in mind that this section should not tell someone "how" the game is played, but rather "what" the game mechanics are. Here are some examples of what could trimmed:
      • Is this necessary: "Crash can increase his jumping ability by jumping after a slide."?
      • The descriptions of the different boxes seems unnecessary.
        • Replace with something like "Boxes contain helpful items or can augment the character's mobility."
        • There are also five consecutive sentences that start with "Boxes". Summarizing the content would alleviate this.
        • This is all I think is necessary for check points: "Check Point boxes allow Crash to return to specific point in the stage upon losing a life."
        • Do we need to know that all the nitro boxes can be exploded?
      • Information about starting a Time Trail is not necessary.
      • Not an gameguide issue, but the phrase "Crash and Coco" is used a lot. I suggest using "they", "the two", or "the characters" to avoid monotony.
      • Likewise, a number of sentences start with "Crash". I recommend switching out a few with "the character" or something similar. Once you've mentioned the character once, you can use pronouns until a different character is brought up.
    • The "Reception" section has a lot of direct quotes. I would like to see them paraphrased more.
      • For example, the comments from Ryan MacDonald about the audio are within reason, but his first comments about the gameplay is excessive.
    • When attributing authors in the "Reception" section, once you've introduced them (Johnny Ballgame of GamePro), you can use a shortened version (Ballgame, or Johnny Ballgame in the case of this pseudonym) for subsequent attributions.
    B. MoS compliance for lead, layout, words to watch, fiction, and lists:
    Here are the style issues that stood out to me.
    • I suggest rearranging the "Development" section for better flow. Starting from the second sentence of the first paragraph and through the end of the second paragraph, I would move this content to the end of the section under a subheading titled "Character and level design".
    • Because GamePro is a magazine, it should be italicized.
    • Ref 10: Lists Naughty Dog as the publisher, but the source is a microsite on the PlayStation website. Perhaps use the work= parameter to add the PlayStation.com.
    • Ref 20: It would be best to include the publisher, GameStop.
  2. Is it factually accurate and verifiable?
    A. References to sources:
    B. Citation of reliable sources where necessary:
    Ref 34 and 35: Is the Magic Box considered reliable?
    C. No original research:
  3. Is it broad in its coverage?
    A. Major aspects:
    B. Focused:
  4. Is it neutral?
    Fair representation without bias:
  5. Is it stable?
    No edit wars, etc:
  6. Does it contain images to illustrate the topic?
    A. Images are copyright tagged, and non-free images have fair use rationales:
    • File:Crash screen shot.png needs a stronger rationale.
    • File:WarpedUkaUka.JPG needs a more specific rational. The current one is too standardized, and should mention specific details about this image. Also, because it is two different images (the game screen and the concept art), copyright tags for each must be on the file page. I.e. add {{Non-free 2D art}}.
    B. Images are provided where possible and appropriate, with suitable captions:
    The captions for the article images are great, but the infobox caption is rather sparse by comparison. A lot of infoboxes forgo captions, but this image is the only recognizable image of the characters and I think you should take advantage of that.
    Adding alt text wouldn't be a bad idea either.
  7. Overall:
    Pass or Fail:
    The article is very good shape, but the review is on hold to give time to address the issues above. Post here when you are done. I have this page watchlisted and will answer any questions you might have. (Guyinblack25 talk 16:35, 22 November 2010 (UTC))[reply]
I've fixed up the article accordingly. Most if not all of the addressed problems have been accounted for. Cat's Tuxedo (talk) 05:25, 23 November 2010 (UTC)[reply]
I updated the list to reflect the issues addressed and outstanding. 1A and 2B are the most important aspects in my mind. Once those are addressed I'll pass the articles. Keep up the good work. (Guyinblack25 talk 17:56, 23 November 2010 (UTC))[reply]
Don't know if it showed up in your watchlist yet, but I've addressed the last two big problems on the list. Cat's Tuxedo (talk) 16:57, 26 November 2010 (UTC)[reply]
The changes look good to me, and I believe that the article meets the GA criteria. I do, however, suggest further trimming of the "Gameplay" section and summarizing in the "Reception" section to ward off a GAR in the future and improve chances at FAC should you chose to go that route. I think my comments in 6B would also help, especially for FAC, but in general it makes the article more accessible for readers.
Good job on the article. Keep up the good work. (Guyinblack25 talk 15:48, 29 November 2010 (UTC))[reply]

crash warped sales[edit]

according to VGChartz crash warped has sold well over 7.2 million units worldwide can someone update them please, the psn sales have also sold approximetly 1.2 million —Preceding unsigned comment added by 94.3.240.198 (talk) 13:52, 13 May 2011 (UTC)[reply]

Infobox error[edit]

There is some sort of (likely small) error in the infobox text that I am unable to descry. It's causing the infobox to display incorrectly. — Preceding unsigned comment added by Guitarguy84 (talkcontribs) 16:10, 16 February 2016 (UTC)[reply]

Unsourced sales change[edit]

This edit [2] and [3] introduced an unsourced statement about 7.20m of sales on the moment of 2002 year. This is incorrect and year needs to be updated, and sales count needs to be sourced. --Lone Guardian (talk) 04:32, 13 September 2017 (UTC)[reply]

  • So just revert? The list he also linked too shows it as the 13th highest selling game, not 8th or 10th. ~ Dissident93 (talk) 18:01, 13 September 2017 (UTC)[reply]

External links modified[edit]

Hello fellow Wikipedians,

I have just modified one external link on Crash Bandicoot: Warped. Please take a moment to review my edit. If you have any questions, or need the bot to ignore the links, or the page altogether, please visit this simple FaQ for additional information. I made the following changes:

When you have finished reviewing my changes, you may follow the instructions on the template below to fix any issues with the URLs.

This message was posted before February 2018. After February 2018, "External links modified" talk page sections are no longer generated or monitored by InternetArchiveBot. No special action is required regarding these talk page notices, other than regular verification using the archive tool instructions below. Editors have permission to delete these "External links modified" talk page sections if they want to de-clutter talk pages, but see the RfC before doing mass systematic removals. This message is updated dynamically through the template {{source check}} (last update: 18 January 2022).

  • If you have discovered URLs which were erroneously considered dead by the bot, you can report them with this tool.
  • If you found an error with any archives or the URLs themselves, you can fix them with this tool.

Cheers.—InternetArchiveBot (Report bug) 13:54, 30 September 2017 (UTC)[reply]

Z-Buffering!?[edit]

An arbitrary plane z-buffer was created for the jet-ski and flooded Egyptian hallway levels of the game.

How on earth was this done on PlayStation hardware? Could someone obtain the 1998 issue of Game Informer mentioned in the citation to verify this assertion? — Preceding unsigned comment added by 37.219.163.247 (talk) 15:40, 15 April 2018 (UTC)[reply]