Performan

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Performan
Developer(s)Toaplan
Publisher(s)Data East
Designer(s)Kenichi Takano
Programmer(s)Masahiro Yuge
Composer(s)Masahiro Yuge
Tatsuya Uemura
Platform(s)Arcade
Release
Genre(s)Action
Mode(s)

Performan[a] is an action arcade video game developed by Toaplan and published exclusively in Japan by Data East in April 1985. In the game, players assume the role of the titular robot in order to defeat enemies across multiple stages. The title is notable for being created by most of the same team that previously worked on several projects at Orca and Crux before both companies declared bankruptcy. A group of employees from the two gaming divisions would go on to form Toaplan as a result. Performan is one of the few titles by Toaplan that has not received any official port to home consoles.

Gameplay[edit]

Gameplay screenshot.

Up to two players control a Performan from a top-down perspective. The main objective on each screen is to eliminate enemies in order to progress further, while an intermission animation plays between some stages.[2][3] Getting hit by an enemy will result in losing a life and once all lives are lost, the game ends unless the players insert more credits into the arcade machine.

The player controls a robot with a four-way joystick and two buttons to attack and dig. Players can dive into the ground to avoid enemies that can also perform the same action to chase the player's character. Players can also attack enemies by throwing boomerangs, which can trigger the "meca-stones" placed on the playfield to explode and eliminate any enemy caught within its blast radius. Players can also trigger the meca-stones under the ground to eliminate enemies as well. Players can be paralyzed if the robot is caught with its blast radius. Meca-stones can also be pushed against enemies.

After exploding a meca-stone, a gift item is spawned and after picking up the last gift before completing a stage, a "P" icon appears at the center of the playfield that turns into a colored ball. Collecting four colored balls in a row grants an extra life. After blowing up a meca-stone with enemies nearby, a ghost appears and after catching it, the players turn invincible for a brief time period.

Eliminating many enemies at once with an exploding meca-stone grants a determined number of points, which is crucial for achieving high scores.

Development and release[edit]

Performan was created by most of the same team that previously worked on several projects at Orca and Crux before both companies declared bankruptcy, after which a group of employees from the two gaming divisions would go on to form Toaplan and among them were composers Masahiro Yuge and Tatsuya Uemura, both of which recounted the project's development process and history between 1990 and 2012 through Japanese publications such as Gamest and Shooting Gameside.[4][5][6][7][8] Both Yuge and Uemura stated that the game was designed by Kenichi Takano and that their development environment at the time of the title's creation was done in the bedroom of an apartment.[4][5] Uemura worked on the sound design for the game while he still formed part of Crux developing Repulse, however Yuge later assumed the sound design duties after Uemura had a motorcycle accident during development, in addition to programming as well.[4][5][6][7][8] Performan was released only in arcades across Japan by Data East in April 1985.[2] Uemura stated that the reason why the company was not credited for the title was due to contractual arrangements with Data East.[6][7]

Reception[edit]

In Japan, Game Machine listed Performan on their 1 June 1985 issue as being the twenty-second most-popular arcade game at the time.[9] Hardcore Gaming 101's Nick Zverloff gave positive remarks to the game in regards to the graphics, music and gameplay but criticized several aspects.[3] Den of Geek's Ryan Lambie noted it to be a "fairly low-key" title from Toaplan.[10][11]

Notes[edit]

  1. ^ Japanese: パフォーマン, Hepburn: Pafōman

References[edit]

  1. ^ Akagi, Masumi (13 October 2006). 東亜プラン (Toa Plan) (in Japanese) (1st ed.). Amusement News Agency. p. 50. ISBN 978-4990251215. {{cite book}}: |work= ignored (help)
  2. ^ a b Performan arcade flyer (Data East, JP)
  3. ^ a b Zverloff, Nick (5 February 2011). "Toaplan Shooters (Page 1) - Performan". Hardcore Gaming 101. Archived from the original on 24 February 2011. Retrieved 15 November 2019.
  4. ^ a b c "東亜プラン". Gamest (in Japanese). No. 49. Shinseisha. September 1990. pp. 68–69. (Translation by Shmuplations. Archived 2019-11-07 at the Wayback Machine).
  5. ^ a b c Iona; VHS; K-HEX (June 2009). "東亜プラン FOREVER". Floor 25 (in Japanese). Vol. 9. pp. 1–70. (Translation by Gamengai. Archived 2020-10-10 at the Wayback Machine).
  6. ^ a b c "東亜プラン シューティングクロニクル". SweepRecord (in Japanese). SuperSweep. 14 November 2011. Archived from the original on 21 October 2019. Retrieved 15 February 2020. (Translation by Shmuplations. Archived 2018-07-11 at the Wayback Machine).
  7. ^ a b c Kiyoshi, Tane; hally (VORC); Yūsaku, Yamamoto (3 February 2012). "東亜プラン特集 - 元・東亜プラン 開発者インタビュー: 上村建也". Shooting Gameside (in Japanese). Vol. 4. Micro Magazine. pp. 33–40. ISBN 978-4896373844. (Translation by Shmuplations. Archived 2019-09-06 at the Wayback Machine).
  8. ^ a b Kiyoshi, Tane; hally (VORC); Yūsaku, Yamamoto (3 February 2012). "東亜プラン特集 - 元・東亜プラン 開発者インタビュー: 弓削雅稔". Shooting Gameside (in Japanese). Vol. 4. Micro Magazine. pp. 41–48. ISBN 978-4896373844. (Translation by Shmuplations. Archived 2019-09-06 at the Wayback Machine).
  9. ^ "Game Machine's Best Hit Games 25 - テーブル型TVゲーム機 (Table Videos)". Game Machine (in Japanese). No. 261. Amusement Press, Inc. 1 June 1985. p. 23.
  10. ^ Lambie, Ryan (24 April 2014). "Why 1985 was a golden year for videogaming". Den of Geek. Dennis Publishing. Retrieved 13 December 2019.
  11. ^ Lambie, Ryan (21 June 2018). "Toaplan: the rise and fall of Japan's greatest shooting game company". Den of Geek. Dennis Publishing. Archived from the original on 21 June 2018. Retrieved 8 November 2019.

External links[edit]