HIT Lab NZ

Coordinates: 43°31′14″S 172°34′59″E / 43.5206°S 172.5831°E / -43.5206; 172.5831
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Human Interface Technology Lab NZ (HIT Lab NZ)
HIT Lab NZ logo since 2016
Parent institutionUniversity of Canterbury
Established2002; 22 years ago (2002)
FocusHuman Interface Technology, Augmented Reality, Virtual Reality, Applied Immersive Games
DirectorProfessor Rob Lindeman
SloganWe put PEOPLE before technology
AddressLevel 2, John Britten Building, 69 Creyke Road, Ilam, Christchurch 8041
Location
Christchurch
,
New Zealand
Coordinates43°31′14″S 172°34′59″E / 43.5206°S 172.5831°E / -43.5206; 172.5831
Websitehttps://www.hitlabnz.org/

The Human Interface Technology Lab NZ (HIT Lab NZ) (Māori: Hangarau Tangata, Tangata Hangarau) is a research centre in the Faculty of Engineering at the University of Canterbury, in the South Island of New Zealand. Primarily the research undertaken fits within the ANZSRC Type of Activity applied research category.[1] HIT Lab NZ also teaches two postgraduate research degrees, a PhD degree and a research Masters, both in the field of Human Interface Technology.

Research[edit]

HIT Lab NZ undertakes applied research with a focus on human interface technology and in particular, virtual reality, augmented reality and applied immersive games.[2][3][4]

Its research mission is to "support and empower people through the study, invention, development and dissemination of knowledge, technologies and processes that solve human interface technology problems and have a positive social impact in a globally-aware context."[5][6]

Applied Immersive Games became a research focus for HIT Lab NZ in 2019 when the University established the Applied Immersive Gaming Initiative (AIGI) with a matching grant of $7.7 million from the TEC Entrepreneurial Universities Fund.[7] [8]

History[edit]

HIT Lab NZ was established in 2002 as a joint venture between the University of Canterbury, the University of Washington, and the Canterbury Development Corporation (CDC). Professor Tom Furness, was a key member of the establishment team having set up the original HIT Lab[9] at Seattle's University of Washington, and Mark Billinghurst was appointed as Director.[10][11]

The research centre was officially opened by Jim Anderton on 17 February 2003 in the Old Maths Building, University of Canterbury and relocated to the NZi3 building (later renamed as the John Britten Building) after the Christchurch earthquakes.[12][13]

From its establishment, HIT Lab NZ has provided research supervision and teaching to graduate students enrolled in departments across the University of Canterbury who conducted their research in the lab. From 2011 students have been able to enrol in a PhD in human interface technology at HIT Lab NZ, and from 2012, a Master of Human Interface Technology (MHIT).[14][15]

Directors[edit]

  • 2002–2015 Professor Mark Billinghurst
  • 2015–2018 Ken Beckman
  • 2019–present Professor Rob Lindeman

References[edit]

  1. ^ "Australian and New Zealand Standard Research Classification - Type of ActivityV2.0.0". Stats NZ Aria. Stats NZ. Retrieved 15 August 2023.
  2. ^ Webb-Liddall, Alice (28 September 2022). "How cutting-edge virtual reality is making marae more accessible". The Spinoff. Retrieved 18 July 2023.
  3. ^ "VR tools gave Kiwi athletes competitive edge". SunLive. 19 March 2022. Retrieved 18 July 2023.
  4. ^ Morton, Jamie (11 January 2014). "Science that will change our lives: Wearable computer ready for market". The New Zealand Herald. Retrieved 18 July 2023.
  5. ^ "About Us". HIT Lab NZ. Retrieved 31 May 2023.
  6. ^ Porter, Nadine (17 April 2021). "Driver-less shuttles may be built in Christchurch - a $20 million boon to city". Stuff. Retrieved 18 July 2023.
  7. ^ "Entrepreneurial Universities". Tertiary Education Commission. Retrieved 31 May 2023.
  8. ^ Harvie, Will (16 May 2019). "Immersive gaming at Canterbury University gets $7.7 million". Stuff. Retrieved 31 May 2023.
  9. ^ "Human Interface Technology Lab (HITLab)". University of Washington. Retrieved 18 July 2023.
  10. ^ Gifford, Adam (3 February 2003). "Lab puts NZ at forefront of virtual reality projects". New Zealand Herald. NZME. Retrieved 16 August 2023.
  11. ^ Gregg, Michael (2017). Virtual gets real : the explosion of cross reality in New Zealand (PDF). Wellington: Blackeye VR Limited for the New Zealand VR/AR Association Inc. ISBN 9780473409388. Retrieved 15 August 2023.
  12. ^ "HIT Lab (Human Interface Technology) Canterbury University". Beehive.govt.nz. Retrieved 31 May 2023.
  13. ^ "Human Interface Technology Lab". Beehive.govt.nz. Retrieved 31 May 2023.
  14. ^ Bang, Katy, ed. (December 2010). "New HIT Lab NZ PhD". Interface (18). Christchurch: HIT Lab NZ: 1.
  15. ^ Billinghurst, Mark (October 2011). "Director's Message: Uncertainty and Opportunity". Interface (19). Christchurch: HIT Lab NZ: 3.

External links[edit]