File:Zork I screenshot video game Gargoyle interpreter on Ubuntu Linux.png

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Zork_I_screenshot_video_game_Gargoyle_interpreter_on_Ubuntu_Linux.png(310 × 321 pixels, file size: 50 KB, MIME type: image/png)

Summary[edit]

Screenshot of Zork I, Revision 88, Release 840726. Taken using the Gargoyle interpreter on Ubuntu Linux 6.06 (Dapper Drake).

I took this screenshot on May 3, 2007 on my own computer. It's a screenshot of software I didn't write, and contains no original work on my behalf (the three commands are obvious and trivial and would fail any copyright test). As such, I can have zero possible copyright claim on the image. However, just for the Wikilawyers: I, the person who took this screenshot, hereby release any and all copyright claims on this image. To the full extent possible, I release this image into the public domain.

The interpreter is Gargoyle, which is built on top of Frotz. Both packages are licensed under the GNU General Public License. As the software itself is under a free license, presumably screenshots of that software are as well. The game portrayed is Zork I, copyright originally held by Infocom and now by Activision.

Zork I is a very important game in video game history in general and the histories of interactive fiction and Infocom in specific. The opening lines (pictured) are relatively famous and frequented referenced in the context of video games.

The image also shows a reasonably representative modern interpreter.

Non-free media information and use rationale true for Zork I
Description

(see above)

Source

Taken by myself, User:Alan De Smet

Article

Zork I

Portion used

A few paragraphs of text in a game that contains hundreds of paragraphs of text. An extremely small snippit of the opening text of the game cannot in any way replace the actual game. A fair use claim for the interpreter is irrelevant as the only things displayed are basic formatting of text and a trivial scroll bar, neither one of which can be copyrighted. The text itself is the game, so Gargoyle can have no claim to it.

Low resolution?

Irrelevant. The work in question is textual, not graphical. The work can have no claim to the specific way the text was rendered. How it is rendered is entirely in the hands of the interpreter, not the game.

Purpose of use

This image illustrates the actual game in its initial state as a typical user on a modern computer might see it. It provides context about what the game looks and what the text typically looks like like that a description cannot match.

Replaceable?

A free version would have to consist of a screenshot of a different game. As such, it wouldn't be equivalent and would fail to illustrate the game.

Other information

sigh

Fair useFair use of copyrighted material in the context of Zork I//en.wikipedia.org/wiki/File:Zork_I_screenshot_video_game_Gargoyle_interpreter_on_Ubuntu_Linux.pngtrue
Non-free media information and use rationale true for Zork
Description

(see above)

Source

Taken by myself, User:Alan De Smet

Article

Zork

Portion used

A few paragraphs of text in a game that contains hundreds of paragraphs of text. An extremely small snippit of the opening text of the game cannot in any way replace the actual game. A fair use claim for the interpreter is irrelevant as the only things displayed are basic formatting of text and a trivial scroll bar, neither one of which can be copyrighted. The text itself is the game, so Gargoyle can have no claim to it.

Low resolution?

Irrelevant. The work in question is textual, not graphical. The work can have no claim to the specific way the text was rendered. How it is rendered is entirely in the hands of the interpreter, not the game.

Purpose of use

This image illustrates the actual game in its initial state as a typical user on a modern computer might see it. It provides context about what the game looks and what the text typically looks like like that a description cannot match.

Replaceable?

A free version would have to consist of a screenshot of a different game. As such, it wouldn't be equivalent and would fail to illustrate the game.

Other information

sigh

Fair useFair use of copyrighted material in the context of Zork//en.wikipedia.org/wiki/File:Zork_I_screenshot_video_game_Gargoyle_interpreter_on_Ubuntu_Linux.pngtrue
Non-free media information and use rationale true for interactive fiction
Description

(see above)

Source

Taken by myself, User:Alan De Smet

Article

interactive fiction

Portion used

A few paragraphs of text in a game that contains hundreds of paragraphs of text. An extremely small snippit of the opening text of the game cannot in any way replace the actual game. A fair use claim for the interpreter is irrelevant as the only things displayed are basic formatting of text and a trivial scroll bar, neither one of which can be copyrighted. The text itself is the game, so Gargoyle can have no claim to it.

Low resolution?

Irrelevant. The work in question is textual, not graphical. The work can have no claim to the specific way the text was rendered. How it is rendered is entirely in the hands of the interpreter, not the game.

Purpose of use

Illustrates one of the most historically important games in the history of the medium. It provides context about what the game looks and what the text typically looks like like that a description cannot match.

Replaceable?

A free version would have to consist of a screenshot of a different game. As such, it wouldn't be equivalent and would fail to illustrate the game.

Other information

sigh

Fair useFair use of copyrighted material in the context of interactive fiction//en.wikipedia.org/wiki/File:Zork_I_screenshot_video_game_Gargoyle_interpreter_on_Ubuntu_Linux.pngtrue
Non-free media information and use rationale true for Infocom
Description

(see above)

Source

Taken by myself, User:Alan De Smet

Article

Infocom

Portion used

A few paragraphs of text in a game that contains hundreds of paragraphs of text. An extremely small snippit of the opening text of the game cannot in any way replace the actual game. A fair use claim for the interpreter is irrelevant as the only things displayed are basic formatting of text and a trivial scroll bar, neither one of which can be copyrighted. The text itself is the game, so Gargoyle can have no claim to it.

Low resolution?

Irrelevant. The work in question is textual, not graphical. The work can have no claim to the specific way the text was rendered. How it is rendered is entirely in the hands of the interpreter, not the game.

Purpose of use

Illustrates one of the most historically important games in the history of the medium and perhaps the most famous game published by Infocom. It provides context about what one of their games looks and what the text typically looks like like that a description cannot match.

Replaceable?

A free version would have to consist of a screenshot of a different game. As such, it wouldn't be equivalent and would fail to illustrate the game.

Other information

sigh

Fair useFair use of copyrighted material in the context of Infocom//en.wikipedia.org/wiki/File:Zork_I_screenshot_video_game_Gargoyle_interpreter_on_Ubuntu_Linux.pngtrue

Licensing[edit]

File history

Click on a date/time to view the file as it appeared at that time.

Date/TimeThumbnailDimensionsUserComment
current16:10, 27 May 2017Thumbnail for version as of 16:10, 27 May 2017310 × 321 (50 KB)DatBot (talk | contribs)Reduce size of non-free image (BOT - disable)
01:43, 4 May 2007No thumbnail520 × 539 (66 KB)Alan De Smet (talk | contribs)Screenshot of Zork I, Revision 88, Release 840726. Taken using the Gargoyle interpreter on Ubuntu Linux 6.06 (Dapper Drake). I took this screenshot. It's a screenshot of software I didn't write, and contains no original work on my behalf (the three com
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