Bubble Memories

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Bubble Memories:
The Story of Bubble Bobble III
Arcade poster
Developer(s)Taito
Publisher(s)Taito
Designer(s)Takahiro Fujito
Programmer(s)Harumi Kasuga
Takafumi Kaneko
Artist(s)Uoosy Marler
Akiyoshi Takada
Mari Fukusaki
Miwa Kamiya
Takaaki Furukawa
Makoto Fujita
Composer(s)Yasuko Yamada
SeriesBubble Bobble
Platform(s)Arcade
Release
  • JP: February 7, 1996 (Ver 2.3)
  • EU: February 15, 1996
Genre(s)Platform
Mode(s)Up to 2 players simultaneously
Arcade systemTaito F3 System

Bubble Memories: The Story of Bubble Bobble III (バブルメモリーズ, Baburu Memorīzu) is a video game by Taito released to arcades in February 1996.[1] It is the sequel to Bubble Symphony and is the fifth Bubble Bobble game (although it is listed as being the third). Unlike Bubble Symphony, this game stars only two dragons, Bub and Bob, like the original Bubble Bobble. It was released in 2007 for PlayStation 2 in Japan only as part of the Taito Memories II Volume 1 compilation.

Plot[edit]

Unlike other Bubble Bobble games, players may create large bubbles that can capture several enemies at once.[2]

One day, the twins Bubby and Bobby, intermarried with Bub and Bob, playing together to the tower where they live, are transformed into bubble-blowing dragons by the evil Dark Super Great Dragon that takes possession of the tower. The twins must climb the 80 floors of the tower to take seven colorful potions, free it from his clutches and regain their human forms.

Bub and Bob are young boys in the intro, indicating that this is a prequel to the series.[3]

Gameplay[edit]

Bub and Bob are once again transformed into bubble dragons and have to climb up the Rainbow Tower[4] to fight the Super Dark Great Dragon, while collecting potions to turn back into human form.

Bubble Memories: The Story of Bubble Bobble III does very little to change the gameplay of the series, except for introducing giant enemies on some levels, different bosses, and a way to blow giant bubbles after charging up (especially for killing the giant enemies). Giant bubbles can be blown by charging up the character,[2] the bubble button is held until the character's horns begin flashing and then releasing the button. There are a total of 80 levels, while the last 10 levels can only be accessed by collecting 7 potions. The potions are located in invisible tiles on every fifth level, and missing any of the 7 potions will lead to the bad end at level 70, where the players' dragons are turned into monsters. If all 7 potions are gathered at level 70, the players continue on to fight the final boss. Reviewers indicate that later levels introduce puzzle elements, requiring players to use their bubbles in new ways to procede.[5]

Reception[edit]

In Japan, Game Machine listed Bubble Memories on their May 15, 1996 issue as being the twenty-first most-successful arcade game of the month.[6]

References[edit]

  1. ^ "Bubble Memories The Story Of Bubble Bobble III". The International Arcade Museum. Retrieved 2009-10-04.
  2. ^ a b Dawkes, Adam (September 2004). "Bubble Trouble". Retro Gamer. No. 8. Imagine Publishing. pp. 36–41.
  3. ^ Campbell, Stuart (July 2006). "The Definitive Bubble Bobble". Retro Gamer. No. 28. Imagine Publishing. pp. 58–68.
  4. ^ Taito Corporation. Bubble Memories. Scene: Intro text. The way being left for the two who have been changed into bubble dragons is to go on a journey to the Rainbow Tower.
  5. ^ "Bubble Memories – Hardcore Gaming 101". Retrieved 2024-02-23.
  6. ^ "Game Machine's Best Hit Games 25 - TVゲーム機ーソフトウェア (Video Game Software)". Game Machine (in Japanese). No. 518. Amusement Press, Inc. 15 May 1996. p. 21.

External links[edit]